Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] I see - are waypoints gameobjects or something?

[DiscordArchive] I see - are waypoints gameobjects or something?

[DiscordArchive] I see - are waypoints gameobjects or something?

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rektbyfaith
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06-11-2023, 08:08 PM
#1
Archived author: ritzmenardi • Posted: 2023-06-11T20:08:40.594000+00:00
Original source

I see - are waypoints gameobjects or something?
rektbyfaith
06-11-2023, 08:08 PM #1

Archived author: ritzmenardi • Posted: 2023-06-11T20:08:40.594000+00:00
Original source

I see - are waypoints gameobjects or something?

rektbyfaith
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06-11-2023, 08:08 PM
#2
Archived author: Foe • Posted: 2023-06-11T20:08:42.580000+00:00
Original source

And that's where the id in MoveTo comes into play
rektbyfaith
06-11-2023, 08:08 PM #2

Archived author: Foe • Posted: 2023-06-11T20:08:42.580000+00:00
Original source

And that's where the id in MoveTo comes into play

rektbyfaith
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06-11-2023, 08:08 PM
#3
Archived author: Foe • Posted: 2023-06-11T20:08:45.745000+00:00
Original source

No
rektbyfaith
06-11-2023, 08:08 PM #3

Archived author: Foe • Posted: 2023-06-11T20:08:45.745000+00:00
Original source

No

rektbyfaith
Administrator
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06-11-2023, 08:08 PM
#4
Archived author: Foe • Posted: 2023-06-11T20:08:58.119000+00:00
Original source

They are just logical predefined path points
rektbyfaith
06-11-2023, 08:08 PM #4

Archived author: Foe • Posted: 2023-06-11T20:08:58.119000+00:00
Original source

They are just logical predefined path points

rektbyfaith
Administrator
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06-11-2023, 08:09 PM
#5
Archived author: ritzmenardi • Posted: 2023-06-11T20:09:04.579000+00:00
Original source

Hmmmmmm
rektbyfaith
06-11-2023, 08:09 PM #5

Archived author: ritzmenardi • Posted: 2023-06-11T20:09:04.579000+00:00
Original source

Hmmmmmm

rektbyfaith
Administrator
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06-11-2023, 08:09 PM
#6
Archived author: ritzmenardi • Posted: 2023-06-11T20:09:21.691000+00:00
Original source

Gotcha, I'll work on it - thank you
rektbyfaith
06-11-2023, 08:09 PM #6

Archived author: ritzmenardi • Posted: 2023-06-11T20:09:21.691000+00:00
Original source

Gotcha, I'll work on it - thank you

rektbyfaith
Administrator
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06-11-2023, 08:09 PM
#7
Archived author: Foe • Posted: 2023-06-11T20:09:43.813000+00:00
Original source

Generic way points, thing guards and what not, is better to handle through the waypoint system
rektbyfaith
06-11-2023, 08:09 PM #7

Archived author: Foe • Posted: 2023-06-11T20:09:43.813000+00:00
Original source

Generic way points, thing guards and what not, is better to handle through the waypoint system

rektbyfaith
Administrator
0
06-11-2023, 08:09 PM
#8
Archived author: Foe • Posted: 2023-06-11T20:09:59.246000+00:00
Original source

Scripted movement, ie event based movement, is better handled through scripts
rektbyfaith
06-11-2023, 08:09 PM #8

Archived author: Foe • Posted: 2023-06-11T20:09:59.246000+00:00
Original source

Scripted movement, ie event based movement, is better handled through scripts

rektbyfaith
Administrator
0
06-11-2023, 08:10 PM
#9
Archived author: Foe • Posted: 2023-06-11T20:10:08.169000+00:00
Original source

So it depends what you're trying to accomplish
rektbyfaith
06-11-2023, 08:10 PM #9

Archived author: Foe • Posted: 2023-06-11T20:10:08.169000+00:00
Original source

So it depends what you're trying to accomplish

rektbyfaith
Administrator
0
06-11-2023, 08:12 PM
#10
Archived author: ritzmenardi • Posted: 2023-06-11T20:12:05.011000+00:00
Original source

Gotcha. I'm trying to make it so every 5-15 minutes a specific NPC spawns like 60 yards away from the player and then walks right past them. I have the pathing correct, it was just they'd float through the air everytime they found a hill. So what I'm going to do is slice up the path into little chunks and every chunk will use Map:GetHeight() to sync to the Z level of the terrain.
rektbyfaith
06-11-2023, 08:12 PM #10

Archived author: ritzmenardi • Posted: 2023-06-11T20:12:05.011000+00:00
Original source

Gotcha. I'm trying to make it so every 5-15 minutes a specific NPC spawns like 60 yards away from the player and then walks right past them. I have the pathing correct, it was just they'd float through the air everytime they found a hill. So what I'm going to do is slice up the path into little chunks and every chunk will use Map:GetHeight() to sync to the Z level of the terrain.

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