[DiscordArchive] I see - are waypoints gameobjects or something?
[DiscordArchive] I see - are waypoints gameobjects or something?
Archived author: ritzmenardi • Posted: 2023-06-11T20:08:40.594000+00:00
Original source
I see - are waypoints gameobjects or something?
Archived author: Foe • Posted: 2023-06-11T20:08:42.580000+00:00
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And that's where the id in MoveTo comes into play
Archived author: Foe • Posted: 2023-06-11T20:08:45.745000+00:00
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No
Archived author: Foe • Posted: 2023-06-11T20:08:58.119000+00:00
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They are just logical predefined path points
Archived author: ritzmenardi • Posted: 2023-06-11T20:09:04.579000+00:00
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Hmmmmmm
Archived author: ritzmenardi • Posted: 2023-06-11T20:09:21.691000+00:00
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Gotcha, I'll work on it - thank you
Archived author: Foe • Posted: 2023-06-11T20:09:43.813000+00:00
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Generic way points, thing guards and what not, is better to handle through the waypoint system
Archived author: Foe • Posted: 2023-06-11T20:09:59.246000+00:00
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Scripted movement, ie event based movement, is better handled through scripts
Archived author: Foe • Posted: 2023-06-11T20:10:08.169000+00:00
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So it depends what you're trying to accomplish
Archived author: ritzmenardi • Posted: 2023-06-11T20:12:05.011000+00:00
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Gotcha. I'm trying to make it so every 5-15 minutes a specific NPC spawns like 60 yards away from the player and then walks right past them. I have the pathing correct, it was just they'd float through the air everytime they found a hill. So what I'm going to do is slice up the path into little chunks and every chunk will use Map:GetHeight() to sync to the Z level of the terrain.