[DiscordArchive] Must be an obscure callstack issue then, never seen it before, does it happen every time?
[DiscordArchive] Must be an obscure callstack issue then, never seen it before, does it happen every time?
Archived author: Foe • Posted: 2022-09-13T13:42:10.533000+00:00
Original source
Must be an obscure callstack issue then, never seen it before, does it happen every time?
Archived author: Honey • Posted: 2022-09-13T15:00:44.438000+00:00
Original source
I've been unable to reproduce it locally. It only happens in production and i currently dont dare to apply it again.
It lead to excessive eluna instability and other, well-tested, error-free for moths, scripts throwing totally senseless errors because of that.
Archived author: Honey • Posted: 2022-09-13T15:02:30.678000+00:00
Original source
It is supposed to pass a player object, but it claims to receive a number.
Archived author: Honey • Posted: 2022-09-13T15:03:10.596000+00:00
Original source
Since there's no actual Lua code involved, but all of that is handled in the module/core, it must be a C/C++ problem.
Archived author: Bset • Posted: 2022-09-13T15:16:02.238000+00:00
Original source
ahhhh
Archived author: Bset • Posted: 2022-09-13T15:16:20.287000+00:00
Original source
I thought you wanted to pass a number but could only pass a string for some reason
Archived author: Honey • Posted: 2022-09-13T15:21:17.552000+00:00
Original source
No sorry, i should've clarified that.