[DiscordArchive] There is Player: GetMap() No?
[DiscordArchive] There is Player: GetMap() No?
Archived author: Honey • Posted: 2022-05-04T17:00:16.267000+00:00
Original source
There is Player: GetMap() No?
Archived author: Grandold • Posted: 2022-05-04T17:00:44.451000+00:00
Original source
ye WorldObject:GetMap()
Archived author: Honey • Posted: 2022-05-04T17:00:50.329000+00:00
Original source
Archived author: Grandold • Posted: 2022-05-04T17:00:52.635000+00:00
Original source
so that should work
Archived author: Grandold • Posted: 2022-05-04T17:50:16.925000+00:00
Original source
Hmm <@595620700706832414>, I'm currently using the zonedebuff scripts spells (cloned those in database) and I'm applying exactly same spell (damageDoneTaken 100% increase) to player (hunter) and it's pet in 2 consecutive lines of code, but the pet damage output remains the same while hunter damage gets doubled. Do you know if I need to do something differently when buffing pet? Or do I even need a different spell for pet? Everything else with pet works, like I can use the class methods to get it's name etc.
Archived author: Honey • Posted: 2022-05-04T17:56:14.197000+00:00
Original source
No Idea from my head
Archived author: Grandold • Posted: 2022-05-04T18:02:13.161000+00:00
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mm feels weird, gotta test that more later
Archived author: Grandold • Posted: 2022-05-04T18:06:59.308000+00:00
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hahah nevermind, had to resummon it, relogging wasnt enough
Archived author: Honey • Posted: 2022-05-04T18:12:29.495000+00:00
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I'd expect the Hook to fire on login tbh
Archived author: Grandold • Posted: 2022-05-04T18:13:34.879000+00:00
Original source
I'm using the login, map change, resurrect and pet spawned hooks, but only pet spawned has the pet as argument and ye seems it's not triggered on login