Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Hi, I'm looking about the working GoState. I try to fix an issue where when you action a lever you c

[DiscordArchive] Hi, I'm looking about the working GoState. I try to fix an issue where when you action a lever you c

[DiscordArchive] Hi, I'm looking about the working GoState. I try to fix an issue where when you action a lever you c

rektbyfaith
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04-22-2022, 03:42 PM
#1
Archived author: Deleted User • Posted: 2022-04-22T15:42:34.831000+00:00
Original source

Hi, I'm looking about the working GoState. I try to fix an issue where when you action a lever you can only close or open an door but not the two (like an switch). But I think that's not possible with smartscript, I am wrong ?
rektbyfaith
04-22-2022, 03:42 PM #1

Archived author: Deleted User • Posted: 2022-04-22T15:42:34.831000+00:00
Original source

Hi, I'm looking about the working GoState. I try to fix an issue where when you action a lever you can only close or open an door but not the two (like an switch). But I think that's not possible with smartscript, I am wrong ?

rektbyfaith
Administrator
0
04-22-2022, 04:20 PM
#2
Archived author: M'Dic • Posted: 2022-04-22T16:20:45.164000+00:00
Original source

usually we look at the gameobject template
rektbyfaith
04-22-2022, 04:20 PM #2

Archived author: M'Dic • Posted: 2022-04-22T16:20:45.164000+00:00
Original source

usually we look at the gameobject template

rektbyfaith
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04-22-2022, 04:21 PM
#3
Archived author: M'Dic • Posted: 2022-04-22T16:21:10.647000+00:00
Original source

specifically the gameobject type
rektbyfaith
04-22-2022, 04:21 PM #3

Archived author: M'Dic • Posted: 2022-04-22T16:21:10.647000+00:00
Original source

specifically the gameobject type

rektbyfaith
Administrator
0
04-22-2022, 04:21 PM
#4
Archived author: M'Dic • Posted: 2022-04-22T16:21:52.173000+00:00
Original source

different type leads to each field having a different purpose depending on the gameobject type
rektbyfaith
04-22-2022, 04:21 PM #4

Archived author: M'Dic • Posted: 2022-04-22T16:21:52.173000+00:00
Original source

different type leads to each field having a different purpose depending on the gameobject type

rektbyfaith
Administrator
0
04-22-2022, 05:20 PM
#5
Archived author: Deleted User • Posted: 2022-04-22T17:20:13.442000+00:00
Original source

Ok, I have find the issue. Here UltraNix have fix a problem like this, but I have tested now and it's break again. But not for the same reseaon, because the lever reset. (https://github.com/azerothcore/azerothco...ssues/4784). In all fix with lever/door that I saw, they all use GO_STATE_CHANGED to 2. The doors that I try to fix (in deadmine) use this but it's doesn't work. I think that GO_GAMEOBJECT_ACTIVATION or GO_STATE_CHANGED is broken.
rektbyfaith
04-22-2022, 05:20 PM #5

Archived author: Deleted User • Posted: 2022-04-22T17:20:13.442000+00:00
Original source

Ok, I have find the issue. Here UltraNix have fix a problem like this, but I have tested now and it's break again. But not for the same reseaon, because the lever reset. (https://github.com/azerothcore/azerothco...ssues/4784). In all fix with lever/door that I saw, they all use GO_STATE_CHANGED to 2. The doors that I try to fix (in deadmine) use this but it's doesn't work. I think that GO_GAMEOBJECT_ACTIVATION or GO_STATE_CHANGED is broken.

rektbyfaith
Administrator
0
04-22-2022, 05:27 PM
#6
Archived author: M'Dic • Posted: 2022-04-22T17:27:20.059000+00:00
Original source

There has be a few things going haywire the past few days
rektbyfaith
04-22-2022, 05:27 PM #6

Archived author: M'Dic • Posted: 2022-04-22T17:27:20.059000+00:00
Original source

There has be a few things going haywire the past few days

rektbyfaith
Administrator
0
04-22-2022, 05:42 PM
#7
Archived author: Deleted User • Posted: 2022-04-22T17:42:56.587000+00:00
Original source

Issue open, we will see.
rektbyfaith
04-22-2022, 05:42 PM #7

Archived author: Deleted User • Posted: 2022-04-22T17:42:56.587000+00:00
Original source

Issue open, we will see.

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