[DiscordArchive] Hi, I'm looking about the working GoState. I try to fix an issue where when you action a lever you c
[DiscordArchive] Hi, I'm looking about the working GoState. I try to fix an issue where when you action a lever you c
Archived author: Deleted User • Posted: 2022-04-22T15:42:34.831000+00:00
Original source
Hi, I'm looking about the working GoState. I try to fix an issue where when you action a lever you can only close or open an door but not the two (like an switch). But I think that's not possible with smartscript, I am wrong ?
Archived author: M'Dic • Posted: 2022-04-22T16:20:45.164000+00:00
Original source
usually we look at the gameobject template
Archived author: M'Dic • Posted: 2022-04-22T16:21:10.647000+00:00
Original source
specifically the gameobject type
Archived author: M'Dic • Posted: 2022-04-22T16:21:52.173000+00:00
Original source
different type leads to each field having a different purpose depending on the gameobject type
Archived author: Deleted User • Posted: 2022-04-22T17:20:13.442000+00:00
Original source
Ok, I have find the issue. Here UltraNix have fix a problem like this, but I have tested now and it's break again. But not for the same reseaon, because the lever reset. (https://github.com/azerothcore/azerothco...ssues/4784). In all fix with lever/door that I saw, they all use GO_STATE_CHANGED to 2. The doors that I try to fix (in deadmine) use this but it's doesn't work. I think that GO_GAMEOBJECT_ACTIVATION or GO_STATE_CHANGED is broken.
Archived author: M'Dic • Posted: 2022-04-22T17:27:20.059000+00:00
Original source
There has be a few things going haywire the past few days
Archived author: Deleted User • Posted: 2022-04-22T17:42:56.587000+00:00
Original source
Issue open, we will see.