[DiscordArchive] Then that means everything will be on same.dmg scale and just modifies via dmg mod column?
[DiscordArchive] Then that means everything will be on same.dmg scale and just modifies via dmg mod column?
Archived author: conFIGured • Posted: 2021-02-15T18:46:50.489000+00:00
Original source
Then that means everything will be on same.dmg scale and just modifies via dmg mod column?
Archived author: Titi • Posted: 2021-02-15T18:47:03.303000+00:00
Original source
yes, exactly like how blizzard does it
Archived author: Titi • Posted: 2021-02-15T18:47:14.030000+00:00
Original source
and attack speed also
Archived author: conFIGured • Posted: 2021-02-15T18:47:58.171000+00:00
Original source
Then that means you can never change the actual min dmg bc its based on a scale. So if I wanted aob to hit from 1dmg to 300dmg. That wouldn't be possible, right?
Archived author: Titi • Posted: 2021-02-15T18:48:01.938000+00:00
Original source
there's also a variance column that goes with it
Archived author: Titi • Posted: 2021-02-15T18:48:40.161000+00:00
Original source
u can by editing variance
Archived author: Titi • Posted: 2021-02-15T18:49:06.926000+00:00
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like 99.9% of creatures have default variance tho
Archived author: conFIGured • Posted: 2021-02-15T18:49:09.163000+00:00
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So basically it's the same thing then. Why not just correct the min max dmg values?
Archived author: Titi • Posted: 2021-02-15T18:49:37.323000+00:00
Original source
not at all, see : https://github.com/azerothcore/azerothco...ssues/4570
[Embed: Update the creature damage system to CLS, too many issues currently...]
CURRENT BEHAVIOUR: After days of looking at damages I was able to pinpoint what was wrong. Note : This is mostly for vanilla, as it's what I work on, I don't know the state of the B...
https://github.com/azerothcore/azerothco...ssues/4570
Archived author: conFIGured • Posted: 2021-02-15T18:52:15.099000+00:00
Original source
So the problem isn't the min max.dmg, it's that stuff doesn't scale properly with lvls and mod dmg modifiers