Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Yeah, that move operation is the most suspicious to me as well. But if that were the case, how could

[DiscordArchive] Yeah, that move operation is the most suspicious to me as well. But if that were the case, how could

[DiscordArchive] Yeah, that move operation is the most suspicious to me as well. But if that were the case, how could

rektbyfaith
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02-14-2025, 11:07 AM
#1
Archived author: walkline • Posted: 2025-02-14T11:07:52.136000+00:00
Original source

Yeah, that move operation is the most suspicious to me as well. But if that were the case, how could it corrupt the entire PendingSpellCastRequest object, including spellId?
rektbyfaith
02-14-2025, 11:07 AM #1

Archived author: walkline • Posted: 2025-02-14T11:07:52.136000+00:00
Original source

Yeah, that move operation is the most suspicious to me as well. But if that were the case, how could it corrupt the entire PendingSpellCastRequest object, including spellId?

rektbyfaith
Administrator
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02-14-2025, 11:23 AM
#2
Archived author: Sogla • Posted: 2025-02-14T11:23:16.790000+00:00
Original source

I don't think it can. I believe there must be something corrupting the player/std::dequeue
rektbyfaith
02-14-2025, 11:23 AM #2

Archived author: Sogla • Posted: 2025-02-14T11:23:16.790000+00:00
Original source

I don't think it can. I believe there must be something corrupting the player/std::dequeue

rektbyfaith
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02-14-2025, 11:38 AM
#3
Archived author: walkline • Posted: 2025-02-14T11:38:14.940000+00:00
Original source

I have the same feeling. Let's hope that asan catches something suspicious.
rektbyfaith
02-14-2025, 11:38 AM #3

Archived author: walkline • Posted: 2025-02-14T11:38:14.940000+00:00
Original source

I have the same feeling. Let's hope that asan catches something suspicious.

rektbyfaith
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02-14-2025, 02:24 PM
#4
Archived author: Takenbacon • Posted: 2025-02-14T14:24:43.091000+00:00
Original source

I thought the same but bytebuffer and world packet have proper move constructors
rektbyfaith
02-14-2025, 02:24 PM #4

Archived author: Takenbacon • Posted: 2025-02-14T14:24:43.091000+00:00
Original source

I thought the same but bytebuffer and world packet have proper move constructors

rektbyfaith
Administrator
0
02-14-2025, 02:24 PM
#5
Archived author: Takenbacon • Posted: 2025-02-14T14:24:52.516000+00:00
Original source

It copies the buffer
rektbyfaith
02-14-2025, 02:24 PM #5

Archived author: Takenbacon • Posted: 2025-02-14T14:24:52.516000+00:00
Original source

It copies the buffer

rektbyfaith
Administrator
0
02-14-2025, 02:24 PM
#6
Archived author: Takenbacon • Posted: 2025-02-14T14:24:56.457000+00:00
Original source

It should be safe
rektbyfaith
02-14-2025, 02:24 PM #6

Archived author: Takenbacon • Posted: 2025-02-14T14:24:56.457000+00:00
Original source

It should be safe

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