[DiscordArchive] Yeah, that move operation is the most suspicious to me as well. But if that were the case, how could
[DiscordArchive] Yeah, that move operation is the most suspicious to me as well. But if that were the case, how could
Archived author: walkline • Posted: 2025-02-14T11:07:52.136000+00:00
Original source
Yeah, that move operation is the most suspicious to me as well. But if that were the case, how could it corrupt the entire PendingSpellCastRequest object, including spellId?
Archived author: Sogla • Posted: 2025-02-14T11:23:16.790000+00:00
Original source
I don't think it can. I believe there must be something corrupting the player/std::dequeue
Archived author: walkline • Posted: 2025-02-14T11:38:14.940000+00:00
Original source
I have the same feeling. Let's hope that asan catches something suspicious.
Archived author: Takenbacon • Posted: 2025-02-14T14:24:43.091000+00:00
Original source
I thought the same but bytebuffer and world packet have proper move constructors
Archived author: Takenbacon • Posted: 2025-02-14T14:24:52.516000+00:00
Original source
It copies the buffer
Archived author: Takenbacon • Posted: 2025-02-14T14:24:56.457000+00:00
Original source
It should be safe