[DiscordArchive] Ah I had a feeling it might have something to do with the change in model, but I never get inside th
[DiscordArchive] Ah I had a feeling it might have something to do with the change in model, but I never get inside th
Archived author: Justurn • Posted: 2024-06-03T01:54:24.664000+00:00
Original source
Ah I had a feeling it might have something to do with the change in model, but I never get inside that boundary ring so I thought that would not trigger?
Archived author: Justurn • Posted: 2024-06-03T01:54:44.691000+00:00
Original source
Does it check for the DISABLE_MOVE unit flag though?
Archived author: Nyeriah • Posted: 2024-06-03T02:03:36.298000+00:00
Original source
check bool Creature::IsFreeToMove()
Archived author: Nyeriah • Posted: 2024-06-03T02:05:03.596000+00:00
Original source
also CreatureAI::MoveBackwardsChecks()
Archived author: Justurn • Posted: 2024-06-03T04:26:36.900000+00:00
Original source
ah thanks, that was it. Updated the SAI to include a root effect instead of stop motion so that IsFreeToMove returns false