[DiscordArchive] Is this acceptable?
[DiscordArchive] Is this acceptable?
![[Image: 1FB36859-2919-4866-91C3-0B861023BC23.png...c49da4e85&]](https://cdn.discordapp.com/attachments/284323424032129024/1180988530575548597/1FB36859-2919-4866-91C3-0B861023BC23.png?ex=690c6e87&is=690b1d07&hm=81b12d6ecda3c8b0b00b27be4840600623091f2d6be4b7d349270d8c49da4e85&)
Archived author: sudlud • Posted: 2023-12-03T21:46:47.446000+00:00
Original source
Is this acceptable?
![[Image: 1FB36859-2919-4866-91C3-0B861023BC23.png...c49da4e85&]](https://cdn.discordapp.com/attachments/284323424032129024/1180988530575548597/1FB36859-2919-4866-91C3-0B861023BC23.png?ex=690c6e87&is=690b1d07&hm=81b12d6ecda3c8b0b00b27be4840600623091f2d6be4b7d349270d8c49da4e85&)
Archived author: sudlud • Posted: 2023-12-03T21:47:37.916000+00:00
Original source
I need to enforce spawns on (midsummer) event start to trigger the creature’s scriptedAI that then sets them active to keep running
Archived author: sudlud • Posted: 2023-12-03T21:49:28.569000+00:00
Original source
This is in GameEventMgr::GameEventSpawn()
Archived author: Nyeriah • Posted: 2023-12-03T22:02:05.780000+00:00
Original source
doesnt look very pretty
Archived author: sudlud • Posted: 2023-12-03T22:03:35.038000+00:00
Original source
Yeah I mean it does what I want and works as expected to load a selection of grids on event start
Archived author: sudlud • Posted: 2023-12-03T22:03:55.345000+00:00
Original source
But what/where is the correct way to implement it?
Archived author: sudlud • Posted: 2023-12-03T22:06:28.606000+00:00
Original source
And in this function all required information is already available to just load the necessary grids