[DiscordArchive] can I override the mechanic immunities set in the DB for a creature? trying to do it with ApplySpell
[DiscordArchive] can I override the mechanic immunities set in the DB for a creature? trying to do it with ApplySpell
Archived author: KJack • Posted: 2023-10-29T19:30:57.374000+00:00
Original source
can I override the mechanic immunities set in the DB for a creature? trying to do it with ApplySpellImmune with an apply of False, but it doesn't seem to change anything in the game. am I using the function wrong?
Archived author: KJack • Posted: 2023-10-29T19:31:34.626000+00:00
Original source
specifically trying to make a boss creature freezable and slow-able.
Archived author: Natrist • Posted: 2023-10-29T19:34:36.540000+00:00
Original source
You could create an aura that removes the immunities
Archived author: Natrist • Posted: 2023-10-29T19:34:46.023000+00:00
Original source
Archived author: KJack • Posted: 2023-10-29T19:44:10.100000+00:00
Original source
hrm. can I do that at runtime or would it need to be done in the DB beforehand?
I'd prefer to stay out of DB edits if I can at all help it.
Archived author: Natrist • Posted: 2023-10-29T20:28:16.815000+00:00
Original source
What are you trying to do?
Archived author: KJack • Posted: 2023-10-29T20:30:40.144000+00:00
Original source
working on altering raids for 5 players. I have an add that has freeze and snare immunity, and I'm trying to remove both at runtime if possible.
Archived author: KJack • Posted: 2023-10-29T20:30:58.961000+00:00
Original source
so it can be kited instead of tanked.