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[DiscordArchive] Coming back around to this - this was perfect, I need to account for destructible building world obj

[DiscordArchive] Coming back around to this - this was perfect, I need to account for destructible building world obj

rektbyfaith
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09-26-2023, 05:33 PM
#1
Archived author: KJack • Posted: 2023-09-26T17:33:56.441000+00:00
Original source

Coming back around to this - this was perfect, I need to account for destructible building world objects. If I handle damage to creatures, damage to destructible world objects, and damage to other players, does that cover every situation where the player might do damage to something else?
rektbyfaith
09-26-2023, 05:33 PM #1

Archived author: KJack • Posted: 2023-09-26T17:33:56.441000+00:00
Original source

Coming back around to this - this was perfect, I need to account for destructible building world objects. If I handle damage to creatures, damage to destructible world objects, and damage to other players, does that cover every situation where the player might do damage to something else?

rektbyfaith
Administrator
0
09-26-2023, 05:36 PM
#2
Archived author: KJack • Posted: 2023-09-26T17:36:12.523000+00:00
Original source

for context: I'm updating AutoBalance to handle damage that is separate from creatures. Right now, scaling is creature-based, so anything that's not a creature doesn't scale (for damage or for health), leading to some surprise damage in some instances. Working on fixing that.
rektbyfaith
09-26-2023, 05:36 PM #2

Archived author: KJack • Posted: 2023-09-26T17:36:12.523000+00:00
Original source

for context: I'm updating AutoBalance to handle damage that is separate from creatures. Right now, scaling is creature-based, so anything that's not a creature doesn't scale (for damage or for health), leading to some surprise damage in some instances. Working on fixing that.

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