[DiscordArchive] does any1 remember what was core issue of qaston proc system ? it caused many bugs but why ? was it
[DiscordArchive] does any1 remember what was core issue of qaston proc system ? it caused many bugs but why ? was it
Archived author: Rymercyble • Posted: 2023-07-06T17:07:12.298000+00:00
Original source
but then how did TC solve it ?
Archived author: Kitzunu • Posted: 2023-07-06T18:15:49.598000+00:00
Original source
they fixed it as the issues rose
Archived author: Kitzunu • Posted: 2023-07-06T18:16:05.337000+00:00
Original source
it has been implemented on the server I worked for before as well, and there they tested every spell
Archived author: Rymercyble • Posted: 2023-07-06T18:20:12.814000+00:00
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sure but then if TC got all those spell scripts (or do they ?) why not just copy those too ?
Archived author: Rymercyble • Posted: 2023-07-06T18:21:18.981000+00:00
Original source
u know what i mean it was ported from TC and TC solved also issues so why that was not ported too
Archived author: riri • Posted: 2023-07-06T18:28:03.238000+00:00
Original source
hello all please, is it possible to add collision between players and /or also between mobs, iv seen somewhere there was a patch who added an event in woltk period where they added collision for a pvp event, is it possible to add this features to a private server? thanks much
Archived author: Kitzunu • Posted: 2023-07-06T20:17:16.859000+00:00
Original source
Well because there are too many spells. And different spell scripts. Some things might still not be compatible in other places
Archived author: Kitzunu • Posted: 2023-07-06T20:17:21.988000+00:00
Original source
There is no simple way doing it
Archived author: Nyeriah • Posted: 2023-07-06T20:36:25.474000+00:00
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We didn’t have the same stuff broken to begin with, stuff broke different than tc, so on and so forth
Archived author: Nyeriah • Posted: 2023-07-06T20:36:57.319000+00:00
Original source
Game was unplayable so it wasn’t possible to go through it issue by issue