[DiscordArchive] Where can I find the map id list?
[DiscordArchive] Where can I find the map id list?
Archived author: Gromix • Posted: 2023-05-24T07:11:52.954000+00:00
Original source
Where can I find the map id list?
Archived author: Honey • Posted: 2023-05-24T07:35:19.458000+00:00
Original source
Phasing works for gameobjects and creatures afaik. Terrain can be changed by spawning GOs as in buildings/walls/etc in certain phases only.
Archived author: Jagulars • Posted: 2023-05-24T08:26:46.433000+00:00
Original source
thank you
Archived author: Honey • Posted: 2023-05-24T08:29:09.143000+00:00
Original source
Google or dbc
Archived author: Nyeriah • Posted: 2023-05-24T08:49:28.931000+00:00
Original source
.lookup map, or the map dbc
![[Image: image.png?ex=690c6324&is=690b11a4&hm=08b...a744a6271&]](https://cdn.discordapp.com/attachments/284323424032129024/1110854251778945054/image.png?ex=690c6324&is=690b11a4&hm=08b803806360cbb81ad0f63e930ef6c97e7aaa76a24373b034a3bcca744a6271&)
Archived author: Gromix • Posted: 2023-05-24T08:58:12.348000+00:00
Original source
Just 0 for Eastern Kingdoms?
![[Image: image.png?ex=690c6324&is=690b11a4&hm=08b...a744a6271&]](https://cdn.discordapp.com/attachments/284323424032129024/1110854251778945054/image.png?ex=690c6324&is=690b11a4&hm=08b803806360cbb81ad0f63e930ef6c97e7aaa76a24373b034a3bcca744a6271&)
Archived author: Rymercyble • Posted: 2023-05-24T08:58:23.762000+00:00
Original source
yes
Archived author: Gromix • Posted: 2023-05-24T08:58:35.735000+00:00
Original source
thanks!
Archived author: Gromix • Posted: 2023-05-24T09:34:18.454000+00:00
Original source
I have finished my first method and it works:
`static bool HandleNpcMoveToPointCommand(ChatHandler* handler, CreatureSpawnId lowGuid)
{
Creature* wpCreature = ObjectAccessor::GetSpawnedCreatureByDBGUID(uint32(0), uint64(lowGuid));
Player* player = handler->GetSession()->GetPlayer();
if (!wpCreature) {
LOG_INFO("server.worldserver", "HandleNpcMoveToPointCommand wpCreature isNull");
return true;
}
wpCreature->GetMotionMaster()->MovePoint(0, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
return true;
}`
Thank you all for your support