Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Where can I find information what is the difference between DBGUID and current GUID and what is curr

[DiscordArchive] Where can I find information what is the difference between DBGUID and current GUID and what is curr

[DiscordArchive] Where can I find information what is the difference between DBGUID and current GUID and what is curr

rektbyfaith
Administrator
0
05-23-2023, 06:48 PM
#1
Archived author: Gromix • Posted: 2023-05-23T18:48:52.901000+00:00
Original source

Where can I find information what is the difference between DBGUID and current GUID and what is current Entry?
[Image: image.png?ex=690c44d4&is=690af354&hm=6cd...331977c73&]
rektbyfaith
05-23-2023, 06:48 PM #1

Archived author: Gromix • Posted: 2023-05-23T18:48:52.901000+00:00
Original source

Where can I find information what is the difference between DBGUID and current GUID and what is current Entry?
[Image: image.png?ex=690c44d4&is=690af354&hm=6cd...331977c73&]

rektbyfaith
Administrator
0
05-23-2023, 06:49 PM
#2
Archived author: Revision • Posted: 2023-05-23T18:49:46.615000+00:00
Original source

DB GUID is the guid in the creature table, what current GUID is I honestly don't know. current entry is the id1/id2/id3 (usually id1) of the creature table and entry of the creature_template table.
rektbyfaith
05-23-2023, 06:49 PM #2

Archived author: Revision • Posted: 2023-05-23T18:49:46.615000+00:00
Original source

DB GUID is the guid in the creature table, what current GUID is I honestly don't know. current entry is the id1/id2/id3 (usually id1) of the creature table and entry of the creature_template table.

rektbyfaith
Administrator
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05-23-2023, 06:52 PM
#3
Archived author: Honey • Posted: 2023-05-23T18:52:48.267000+00:00
Original source

Current guid is the unique number the core uses momentarily to handle this object. It's also called "High" guid. "Low" guid is the number used e.g. in the `creature` or `game_object` tables.
rektbyfaith
05-23-2023, 06:52 PM #3

Archived author: Honey • Posted: 2023-05-23T18:52:48.267000+00:00
Original source

Current guid is the unique number the core uses momentarily to handle this object. It's also called "High" guid. "Low" guid is the number used e.g. in the `creature` or `game_object` tables.

rektbyfaith
Administrator
0
05-23-2023, 06:52 PM
#4
Archived author: Revision • Posted: 2023-05-23T18:52:59.426000+00:00
Original source

I see
rektbyfaith
05-23-2023, 06:52 PM #4

Archived author: Revision • Posted: 2023-05-23T18:52:59.426000+00:00
Original source

I see

rektbyfaith
Administrator
0
05-23-2023, 06:53 PM
#5
Archived author: Revision • Posted: 2023-05-23T18:53:02.102000+00:00
Original source

Thanks for clarifying
rektbyfaith
05-23-2023, 06:53 PM #5

Archived author: Revision • Posted: 2023-05-23T18:53:02.102000+00:00
Original source

Thanks for clarifying

rektbyfaith
Administrator
0
05-23-2023, 06:56 PM
#6
Archived author: Gromix • Posted: 2023-05-23T18:56:13.095000+00:00
Original source

It seems I can't get Creature* object instance by DB GUID nor current GUID nor Current Entry. Only getSelectedCreature() works but that doesn't solve my problem because I don't want to select any creature
rektbyfaith
05-23-2023, 06:56 PM #6

Archived author: Gromix • Posted: 2023-05-23T18:56:13.095000+00:00
Original source

It seems I can't get Creature* object instance by DB GUID nor current GUID nor Current Entry. Only getSelectedCreature() works but that doesn't solve my problem because I don't want to select any creature

rektbyfaith
Administrator
0
05-23-2023, 06:57 PM
#7
Archived author: Honey • Posted: 2023-05-23T18:57:49.259000+00:00
Original source

there are object accessors in the core. The easisest way to selct one specific creature, is to store it's guid (and potentially map/instance id)on spawn.
rektbyfaith
05-23-2023, 06:57 PM #7

Archived author: Honey • Posted: 2023-05-23T18:57:49.259000+00:00
Original source

there are object accessors in the core. The easisest way to selct one specific creature, is to store it's guid (and potentially map/instance id)on spawn.

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