[DiscordArchive] Oh, I didn't know I was supposed to. Sorry, been working on a project and I forgot to respond to thi
[DiscordArchive] Oh, I didn't know I was supposed to. Sorry, been working on a project and I forgot to respond to thi
Archived author: Revision • Posted: 2022-08-17T00:00:59.289000+00:00
Original source
I added this comment to hopefully shine some light on the issue and perhaps someone with more knowledge could help track down the issue: https://github.com/azerothcore/azerothco...1217289583
Archived author: Anchy • Posted: 2022-08-17T00:07:55.688000+00:00
Original source
i did test that value to see if it was counting up every 2 seconds and it was triggering so thats interesting that it fixes it
Archived author: Revision • Posted: 2022-08-17T00:08:28.523000+00:00
Original source
It does without fault update all the way every single time if I move that SetPower out of the if
Archived author: Revision • Posted: 2022-08-17T00:08:47.243000+00:00
Original source
I'm not sure why it would stop though
Archived author: Revision • Posted: 2022-08-17T00:09:06.401000+00:00
Original source
It should still update no matter what, shouldn't it? Or is there a check to see if mana is full then don't reset the timer? idk
Archived author: Anchy • Posted: 2022-08-17T00:09:42.941000+00:00
Original source
what about if you leave the if in there but remove the else
Archived author: Anchy • Posted: 2022-08-17T00:09:54.688000+00:00
Original source
then move the updateint above the if
Archived author: Revision • Posted: 2022-08-17T00:10:21.730000+00:00
Original source
I added prints within the if and the else and the else is updating to full every time since it's based on what the player himself sees
Archived author: Revision • Posted: 2022-08-17T00:10:24.345000+00:00
Original source
it seems like anyway
Archived author: Revision • Posted: 2022-08-17T00:10:42.086000+00:00
Original source
That within the if only updates what other players see and it breaks