[DiscordArchive] So you think the issue could be with the values in the DB?
[DiscordArchive] So you think the issue could be with the values in the DB?
Archived author: Hacki • Posted: 2021-03-06T23:50:22.489000+00:00
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So you think the issue could be with the values in the DB?
Archived author: Hacki • Posted: 2021-03-06T23:50:33.812000+00:00
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Havent taken a look at those yet, only tinkered with the core itself
Archived author: Claudiodfc • Posted: 2021-03-06T23:50:44.751000+00:00
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Not just the DB, the core is also not taking AP into consideration on base damage
Archived author: Hacki • Posted: 2021-03-06T23:51:27.388000+00:00
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the things I have seen so far is that we use the same calculations as trinity but somehow it turns out wrong
Archived author: Hacki • Posted: 2021-03-06T23:52:03.808000+00:00
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But i didnt go through everything yet. Thing is, pussywizard wrote something about it being broken but I cant look up what he means because the git history is lost
Archived author: Claudiodfc • Posted: 2021-03-06T23:52:17.823000+00:00
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We don't use the same calculations
Archived author: Claudiodfc • Posted: 2021-03-06T23:52:42.436000+00:00
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We use min and max damage hard coded from dB on creature template
Archived author: Claudiodfc • Posted: 2021-03-06T23:52:53.711000+00:00
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And then a Rand prob decides the damage
Archived author: Hacki • Posted: 2021-03-06T23:53:02.297000+00:00
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Like I said, the cls feature is already there its just deactivated
Archived author: Claudiodfc • Posted: 2021-03-06T23:53:15.974000+00:00
Original source
Yea