Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Hello, i want to ask, i know that this project is based on trinitycore/sunwell but it still has very

[DiscordArchive] Hello, i want to ask, i know that this project is based on trinitycore/sunwell but it still has very

[DiscordArchive] Hello, i want to ask, i know that this project is based on trinitycore/sunwell but it still has very

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rektbyfaith
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03-29-2020, 05:21 PM
#11
Archived author: andriuspel • Posted: 2020-03-29T17:21:25.816000+00:00
Original source

its almost identical to tc code so i gues, azc also may could have crash point there
rektbyfaith
03-29-2020, 05:21 PM #11

Archived author: andriuspel • Posted: 2020-03-29T17:21:25.816000+00:00
Original source

its almost identical to tc code so i gues, azc also may could have crash point there

rektbyfaith
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03-29-2020, 05:23 PM
#12
Archived author: Viste • Posted: 2020-03-29T17:23:15.387000+00:00
Original source

> https://github.com/azerothcore/azerothco...gr.cpp#L85 for example
<@!289865015387881475> no its ok
rektbyfaith
03-29-2020, 05:23 PM #12

Archived author: Viste • Posted: 2020-03-29T17:23:15.387000+00:00
Original source

> https://github.com/azerothcore/azerothco...gr.cpp#L85 for example
<@!289865015387881475> no its ok

rektbyfaith
Administrator
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03-29-2020, 05:24 PM
#13
Archived author: Viste • Posted: 2020-03-29T17:24:27.123000+00:00
Original source

never seen crash on azc on bg delete
rektbyfaith
03-29-2020, 05:24 PM #13

Archived author: Viste • Posted: 2020-03-29T17:24:27.123000+00:00
Original source

never seen crash on azc on bg delete

rektbyfaith
Administrator
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03-29-2020, 05:24 PM
#14
Archived author: andriuspel • Posted: 2020-03-29T17:24:37.869000+00:00
Original source

but bg pointer is not checked there
rektbyfaith
03-29-2020, 05:24 PM #14

Archived author: andriuspel • Posted: 2020-03-29T17:24:37.869000+00:00
Original source

but bg pointer is not checked there

rektbyfaith
Administrator
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03-29-2020, 05:24 PM
#15
Archived author: andriuspel • Posted: 2020-03-29T17:24:44.955000+00:00
Original source

and it tries to access function
rektbyfaith
03-29-2020, 05:24 PM #15

Archived author: andriuspel • Posted: 2020-03-29T17:24:44.955000+00:00
Original source

and it tries to access function

rektbyfaith
Administrator
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03-29-2020, 05:24 PM
#16
Archived author: andriuspel • Posted: 2020-03-29T17:24:58.320000+00:00
Original source

non static function i mean
rektbyfaith
03-29-2020, 05:24 PM #16

Archived author: andriuspel • Posted: 2020-03-29T17:24:58.320000+00:00
Original source

non static function i mean

rektbyfaith
Administrator
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03-29-2020, 05:25 PM
#17
Archived author: andriuspel • Posted: 2020-03-29T17:25:51.831000+00:00
Original source

well, we had bgs running like 3 years and suddenly we were like bombed yesterday
rektbyfaith
03-29-2020, 05:25 PM #17

Archived author: andriuspel • Posted: 2020-03-29T17:25:51.831000+00:00
Original source

well, we had bgs running like 3 years and suddenly we were like bombed yesterday

rektbyfaith
Administrator
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03-29-2020, 05:25 PM
#18
Archived author: andriuspel • Posted: 2020-03-29T17:25:54.143000+00:00
Original source

on that code
rektbyfaith
03-29-2020, 05:25 PM #18

Archived author: andriuspel • Posted: 2020-03-29T17:25:54.143000+00:00
Original source

on that code

rektbyfaith
Administrator
0
03-29-2020, 05:25 PM
#19
Archived author: andriuspel • Posted: 2020-03-29T17:25:57.582000+00:00
Original source

not sure
rektbyfaith
03-29-2020, 05:25 PM #19

Archived author: andriuspel • Posted: 2020-03-29T17:25:57.582000+00:00
Original source

not sure

rektbyfaith
Administrator
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03-29-2020, 05:28 PM
#20
Archived author: andriuspel • Posted: 2020-03-29T17:28:22.237000+00:00
Original source

ah true forgot to mention, this loop uses pre C++11 iterator point removal which may also could cause unhandled behavior
rektbyfaith
03-29-2020, 05:28 PM #20

Archived author: andriuspel • Posted: 2020-03-29T17:28:22.237000+00:00
Original source

ah true forgot to mention, this loop uses pre C++11 iterator point removal which may also could cause unhandled behavior

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