Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] how to make a zone instant logout?

[DiscordArchive] how to make a zone instant logout?

[DiscordArchive] how to make a zone instant logout?

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rektbyfaith
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03-14-2020, 10:32 PM
#11
Archived author: Viste • Posted: 2020-03-14T22:32:08.353000+00:00
Original source

you need find how the int rize thi spell crit chance and make same but for spell power
rektbyfaith
03-14-2020, 10:32 PM #11

Archived author: Viste • Posted: 2020-03-14T22:32:08.353000+00:00
Original source

you need find how the int rize thi spell crit chance and make same but for spell power

rektbyfaith
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03-14-2020, 10:32 PM
#12
Archived author: Viste • Posted: 2020-03-14T22:32:15.030000+00:00
Original source

i guess
rektbyfaith
03-14-2020, 10:32 PM #12

Archived author: Viste • Posted: 2020-03-14T22:32:15.030000+00:00
Original source

i guess

rektbyfaith
Administrator
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03-14-2020, 10:32 PM
#13
Archived author: Viste • Posted: 2020-03-14T22:32:54.993000+00:00
Original source

and you need StatSystem Unit Player Object and Spell cpp/h i guess
rektbyfaith
03-14-2020, 10:32 PM #13

Archived author: Viste • Posted: 2020-03-14T22:32:54.993000+00:00
Original source

and you need StatSystem Unit Player Object and Spell cpp/h i guess

rektbyfaith
Administrator
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03-14-2020, 10:35 PM
#14
Archived author: Viste • Posted: 2020-03-14T22:35:34.402000+00:00
Original source

```
float Player::GetSpellCritFromIntellect()
``` in player.cpp good point to start
rektbyfaith
03-14-2020, 10:35 PM #14

Archived author: Viste • Posted: 2020-03-14T22:35:34.402000+00:00
Original source

```
float Player::GetSpellCritFromIntellect()
``` in player.cpp good point to start

rektbyfaith
Administrator
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03-14-2020, 10:35 PM
#15
Archived author: Viste • Posted: 2020-03-14T22:35:48.051000+00:00
Original source

rektbyfaith
03-14-2020, 10:35 PM #15

Archived author: Viste • Posted: 2020-03-14T22:35:48.051000+00:00
Original source

rektbyfaith
Administrator
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03-14-2020, 10:38 PM
#16
Archived author: Viste • Posted: 2020-03-14T22:38:13.393000+00:00
Original source

also its funny but trinity doc( https://trinitycore.net/index.html ) helps a bit (in many cases stuct of cores are similar )
rektbyfaith
03-14-2020, 10:38 PM #16

Archived author: Viste • Posted: 2020-03-14T22:38:13.393000+00:00
Original source

also its funny but trinity doc( https://trinitycore.net/index.html ) helps a bit (in many cases stuct of cores are similar )

rektbyfaith
Administrator
0
03-14-2020, 10:41 PM
#17
Archived author: ghibly79 • Posted: 2020-03-14T22:41:03.782000+00:00
Original source

Yes I'm trying to figure out, but my programming knowledge is limited. Maybe a solution can be creating some function that mods m_baseSpellPower based on intellect.
m_baseSpellPower is then used in unit.cpp to calculate real damage of spells (I think xD).
rektbyfaith
03-14-2020, 10:41 PM #17

Archived author: ghibly79 • Posted: 2020-03-14T22:41:03.782000+00:00
Original source

Yes I'm trying to figure out, but my programming knowledge is limited. Maybe a solution can be creating some function that mods m_baseSpellPower based on intellect.
m_baseSpellPower is then used in unit.cpp to calculate real damage of spells (I think xD).

rektbyfaith
Administrator
0
03-14-2020, 10:41 PM
#18
Archived author: ghibly79 • Posted: 2020-03-14T22:41:29.862000+00:00
Original source

I'd still need some help to implement it
rektbyfaith
03-14-2020, 10:41 PM #18

Archived author: ghibly79 • Posted: 2020-03-14T22:41:29.862000+00:00
Original source

I'd still need some help to implement it

rektbyfaith
Administrator
0
03-14-2020, 10:41 PM
#19
Archived author: Viste • Posted: 2020-03-14T22:41:52.207000+00:00
Original source

`m_baseSpellPower` used for instances )
rektbyfaith
03-14-2020, 10:41 PM #19

Archived author: Viste • Posted: 2020-03-14T22:41:52.207000+00:00
Original source

`m_baseSpellPower` used for instances )

rektbyfaith
Administrator
0
03-14-2020, 10:42 PM
#20
Archived author: ghibly79 • Posted: 2020-03-14T22:42:03.167000+00:00
Original source

:/
rektbyfaith
03-14-2020, 10:42 PM #20

Archived author: ghibly79 • Posted: 2020-03-14T22:42:03.167000+00:00
Original source

:/

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