[DiscordArchive] <@!138006906915651585> What's a Spline?
[DiscordArchive] <@!138006906915651585> What's a Spline?
Archived author: Deleted User • Posted: 2020-02-03T19:48:48.166000+00:00
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<@!138006906915651585> What's a Spline?
Archived author: Kaev • Posted: 2020-02-03T19:59:15.702000+00:00
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<@456226577798135808> https://en.wikipedia.org/wiki/Spline_(mathematics)
[Embed: Spline (mathematics)]
In mathematics, a spline is a special function defined piecewise by polynomials.
In interpolating problems, spline interpolation is often preferred to polynomial interpolation because it yields similar results, even when using low degree polynomials, while avoiding Runge's ph...
https://en.wikipedia.org/wiki/Spline_(mathematics)
Archived author: Kaev • Posted: 2020-02-03T19:59:26.826000+00:00
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In this case, the path that the unit moves
Archived author: Deleted User • Posted: 2020-02-03T20:14:32.804000+00:00
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yeesh, I know nothing aboud this, then this is what creates the pathing for units?
Archived author: Deleted User • Posted: 2020-02-03T20:15:03.281000+00:00
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Is this the reason for buggy pathing when they clip with the floor?
Archived author: Kaev • Posted: 2020-02-03T20:24:10.086000+00:00
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Alot counts into such a problem
Archived author: Kaev • Posted: 2020-02-03T20:25:03.031000+00:00
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e.g. before u can calculate any splines, you have to read the terrain in a way where you can actually calculate pathes for NPCs
Archived author: Kaev • Posted: 2020-02-03T20:25:11.612000+00:00
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irrc navmesh is used for AzerothCore and TrinityCore
Archived author: Kaev • Posted: 2020-02-03T20:25:29.890000+00:00
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Could also be terrain that we read wrong etc
Archived author: Kaev • Posted: 2020-02-03T20:25:40.526000+00:00
Original source
Maybe wrongly calculated model bounds