[DiscordArchive] I'm also wondering how it affects custom classes and races. Does it just ignore them or glass them?
[DiscordArchive] I'm also wondering how it affects custom classes and races. Does it just ignore them or glass them?
Archived author: DragynDance • Posted: 2025-07-22T01:34:43.103000+00:00
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I'm also wondering how it affects custom classes and races. Does it just ignore them or glass them?
Archived author: DragynDance • Posted: 2025-07-22T01:35:01.096000+00:00
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What about custom spells made to be added to existing classes and races?
Archived author: JudgeFae • Posted: 2025-07-22T02:15:28.839000+00:00
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Tbh I am against the patch which is why I made a patch patch
Archived author: JudgeFae • Posted: 2025-07-22T02:17:14.981000+00:00
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People who brick their characters by adding custom spells to them and editing dbc files should be the ones to fix those issues. A preventive measure to stop that from happening by banning all player spells assigned by GMs feels over the top.
Archived author: JudgeFae • Posted: 2025-07-22T02:18:01.464000+00:00
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But the patch patch exists now so it doesn't matter to much either way
Archived author: Diro • Posted: 2025-07-22T02:46:43.763000+00:00
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Oh I just noticed your username . In that case, as I said on your PR, I think your patch patch should disable the patch by default. But I want to see how everyone thinks.
My opinion is similar to you. And also those of us editing dbc are likely to have more technical knowledge in the workings of an AC server, and we can find a solution geared towards our issue specifically.
Meanwhile you have less knowledgable people, just getting their foot into AC, who might not know a lot about spell customization other than .learn/.unlearn And then suddenly that patch they pulled comes in and they wonder why all these spells got removed.
Archived author: BootlessFawn007 • Posted: 2025-07-22T03:18:33.082000+00:00
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A friend of mine has asked me this and I'm not sure as it seems a lot to change.
If they want to remove modules, that used a ton of .sql files, how do you remove those .sql changes in their database application? I would assume you just go drop any added tables, but if it changed things within, is there any easy undo button somewhere?
Example is removing like 3 or 4 modules to change a few around and replace, without losing character progress
Archived author: Nyeriah • Posted: 2025-07-22T03:28:24.750000+00:00
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no easy undo button, you drop the database and reimport or you hunt down the changes and revert them by hand one by one
Archived author: Nyeriah • Posted: 2025-07-22T03:29:25.378000+00:00
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I'd say most modules dont do anything that would lead to character progress loss when removing them
Archived author: BootlessFawn007 • Posted: 2025-07-22T03:31:16.094000+00:00
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Thats my guess too, but I'd say for example Playerbots is easy, just drop that table, but if it changed anything specific in world or character, its a lot of hunting