Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] I'm also wondering how it affects custom classes and races. Does it just ignore them or glass them?

[DiscordArchive] I'm also wondering how it affects custom classes and races. Does it just ignore them or glass them?

[DiscordArchive] I'm also wondering how it affects custom classes and races. Does it just ignore them or glass them?

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rektbyfaith
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07-22-2025, 01:34 AM
#1
Archived author: DragynDance • Posted: 2025-07-22T01:34:43.103000+00:00
Original source

I'm also wondering how it affects custom classes and races. Does it just ignore them or glass them?
rektbyfaith
07-22-2025, 01:34 AM #1

Archived author: DragynDance • Posted: 2025-07-22T01:34:43.103000+00:00
Original source

I'm also wondering how it affects custom classes and races. Does it just ignore them or glass them?

rektbyfaith
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07-22-2025, 01:35 AM
#2
Archived author: DragynDance • Posted: 2025-07-22T01:35:01.096000+00:00
Original source

What about custom spells made to be added to existing classes and races?
rektbyfaith
07-22-2025, 01:35 AM #2

Archived author: DragynDance • Posted: 2025-07-22T01:35:01.096000+00:00
Original source

What about custom spells made to be added to existing classes and races?

rektbyfaith
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07-22-2025, 02:15 AM
#3
Archived author: JudgeFae • Posted: 2025-07-22T02:15:28.839000+00:00
Original source

Tbh I am against the patch which is why I made a patch patch
rektbyfaith
07-22-2025, 02:15 AM #3

Archived author: JudgeFae • Posted: 2025-07-22T02:15:28.839000+00:00
Original source

Tbh I am against the patch which is why I made a patch patch

rektbyfaith
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07-22-2025, 02:17 AM
#4
Archived author: JudgeFae • Posted: 2025-07-22T02:17:14.981000+00:00
Original source

People who brick their characters by adding custom spells to them and editing dbc files should be the ones to fix those issues. A preventive measure to stop that from happening by banning all player spells assigned by GMs feels over the top.
rektbyfaith
07-22-2025, 02:17 AM #4

Archived author: JudgeFae • Posted: 2025-07-22T02:17:14.981000+00:00
Original source

People who brick their characters by adding custom spells to them and editing dbc files should be the ones to fix those issues. A preventive measure to stop that from happening by banning all player spells assigned by GMs feels over the top.

rektbyfaith
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07-22-2025, 02:18 AM
#5
Archived author: JudgeFae • Posted: 2025-07-22T02:18:01.464000+00:00
Original source

But the patch patch exists now so it doesn't matter to much either way
rektbyfaith
07-22-2025, 02:18 AM #5

Archived author: JudgeFae • Posted: 2025-07-22T02:18:01.464000+00:00
Original source

But the patch patch exists now so it doesn't matter to much either way

rektbyfaith
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07-22-2025, 02:46 AM
#6
Archived author: Diro • Posted: 2025-07-22T02:46:43.763000+00:00
Original source

Oh I just noticed your username . In that case, as I said on your PR, I think your patch patch should disable the patch by default. But I want to see how everyone thinks.

My opinion is similar to you. And also those of us editing dbc are likely to have more technical knowledge in the workings of an AC server, and we can find a solution geared towards our issue specifically.

Meanwhile you have less knowledgable people, just getting their foot into AC, who might not know a lot about spell customization other than .learn/.unlearn And then suddenly that patch they pulled comes in and they wonder why all these spells got removed.
rektbyfaith
07-22-2025, 02:46 AM #6

Archived author: Diro • Posted: 2025-07-22T02:46:43.763000+00:00
Original source

Oh I just noticed your username . In that case, as I said on your PR, I think your patch patch should disable the patch by default. But I want to see how everyone thinks.

My opinion is similar to you. And also those of us editing dbc are likely to have more technical knowledge in the workings of an AC server, and we can find a solution geared towards our issue specifically.

Meanwhile you have less knowledgable people, just getting their foot into AC, who might not know a lot about spell customization other than .learn/.unlearn And then suddenly that patch they pulled comes in and they wonder why all these spells got removed.

rektbyfaith
Administrator
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07-22-2025, 03:18 AM
#7
Archived author: BootlessFawn007 • Posted: 2025-07-22T03:18:33.082000+00:00
Original source

A friend of mine has asked me this and I'm not sure as it seems a lot to change.

If they want to remove modules, that used a ton of .sql files, how do you remove those .sql changes in their database application? I would assume you just go drop any added tables, but if it changed things within, is there any easy undo button somewhere?

Example is removing like 3 or 4 modules to change a few around and replace, without losing character progress
rektbyfaith
07-22-2025, 03:18 AM #7

Archived author: BootlessFawn007 • Posted: 2025-07-22T03:18:33.082000+00:00
Original source

A friend of mine has asked me this and I'm not sure as it seems a lot to change.

If they want to remove modules, that used a ton of .sql files, how do you remove those .sql changes in their database application? I would assume you just go drop any added tables, but if it changed things within, is there any easy undo button somewhere?

Example is removing like 3 or 4 modules to change a few around and replace, without losing character progress

rektbyfaith
Administrator
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07-22-2025, 03:28 AM
#8
Archived author: Nyeriah • Posted: 2025-07-22T03:28:24.750000+00:00
Original source

no easy undo button, you drop the database and reimport or you hunt down the changes and revert them by hand one by one
rektbyfaith
07-22-2025, 03:28 AM #8

Archived author: Nyeriah • Posted: 2025-07-22T03:28:24.750000+00:00
Original source

no easy undo button, you drop the database and reimport or you hunt down the changes and revert them by hand one by one

rektbyfaith
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07-22-2025, 03:29 AM
#9
Archived author: Nyeriah • Posted: 2025-07-22T03:29:25.378000+00:00
Original source

I'd say most modules dont do anything that would lead to character progress loss when removing them
rektbyfaith
07-22-2025, 03:29 AM #9

Archived author: Nyeriah • Posted: 2025-07-22T03:29:25.378000+00:00
Original source

I'd say most modules dont do anything that would lead to character progress loss when removing them

rektbyfaith
Administrator
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07-22-2025, 03:31 AM
#10
Archived author: BootlessFawn007 • Posted: 2025-07-22T03:31:16.094000+00:00
Original source

Thats my guess too, but I'd say for example Playerbots is easy, just drop that table, but if it changed anything specific in world or character, its a lot of hunting
rektbyfaith
07-22-2025, 03:31 AM #10

Archived author: BootlessFawn007 • Posted: 2025-07-22T03:31:16.094000+00:00
Original source

Thats my guess too, but I'd say for example Playerbots is easy, just drop that table, but if it changed anything specific in world or character, its a lot of hunting

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