Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Is it possible for someone to make a module that limits you to vanilla until you complete a configur

[DiscordArchive] Is it possible for someone to make a module that limits you to vanilla until you complete a configur

[DiscordArchive] Is it possible for someone to make a module that limits you to vanilla until you complete a configur

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rektbyfaith
Administrator
0
07-21-2025, 03:15 AM
#1
Archived author: BootlessFawn007 • Posted: 2025-07-21T03:15:50.048000+00:00
Original source

Is it possible for someone to make a module that limits you to vanilla until you complete a configurable amount of things including dungeons before it automatically unlocks TBC and so on?
rektbyfaith
07-21-2025, 03:15 AM #1

Archived author: BootlessFawn007 • Posted: 2025-07-21T03:15:50.048000+00:00
Original source

Is it possible for someone to make a module that limits you to vanilla until you complete a configurable amount of things including dungeons before it automatically unlocks TBC and so on?

rektbyfaith
Administrator
0
07-21-2025, 03:16 AM
#2
Archived author: Rymercyble • Posted: 2025-07-21T03:16:31.996000+00:00
Original source

that already exists
rektbyfaith
07-21-2025, 03:16 AM #2

Archived author: Rymercyble • Posted: 2025-07-21T03:16:31.996000+00:00
Original source

that already exists

rektbyfaith
Administrator
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07-21-2025, 03:17 AM
#3
Archived author: Rymercyble • Posted: 2025-07-21T03:17:50.464000+00:00
Original source

https://github.com/ZhengPeiRu21/mod-indi...rogression
rektbyfaith
07-21-2025, 03:17 AM #3

Archived author: Rymercyble • Posted: 2025-07-21T03:17:50.464000+00:00
Original source

https://github.com/ZhengPeiRu21/mod-indi...rogression

rektbyfaith
Administrator
0
07-21-2025, 03:19 AM
#4
Archived author: BootlessFawn007 • Posted: 2025-07-21T03:19:28.099000+00:00
Original source

I saw that one, but wasn't sure that is what it was. Is it playable Solo? I see it says to configure for lots of players and all, and I assume Playerbots can work with it
rektbyfaith
07-21-2025, 03:19 AM #4

Archived author: BootlessFawn007 • Posted: 2025-07-21T03:19:28.099000+00:00
Original source

I saw that one, but wasn't sure that is what it was. Is it playable Solo? I see it says to configure for lots of players and all, and I assume Playerbots can work with it

rektbyfaith
Administrator
0
07-21-2025, 03:19 AM
#5
Archived author: Rymercyble • Posted: 2025-07-21T03:19:55.568000+00:00
Original source

i dont know if its compatible with bots
rektbyfaith
07-21-2025, 03:19 AM #5

Archived author: Rymercyble • Posted: 2025-07-21T03:19:55.568000+00:00
Original source

i dont know if its compatible with bots

rektbyfaith
Administrator
0
07-21-2025, 03:21 AM
#6
Archived author: BootlessFawn007 • Posted: 2025-07-21T03:21:52.947000+00:00
Original source

Suppose I can add it and see
rektbyfaith
07-21-2025, 03:21 AM #6

Archived author: BootlessFawn007 • Posted: 2025-07-21T03:21:52.947000+00:00
Original source

Suppose I can add it and see

rektbyfaith
Administrator
0
07-21-2025, 03:36 AM
#7
Archived author: ki • Posted: 2025-07-21T03:36:21.170000+00:00
Original source

Hi, thanks for the invite!
For someone who had no clue about setting one of these up, the YouTube video was brilliant. I'm hoping to learn a bit more as I go along.

I’ve seen your list of commands, but I can’t seem to get player bots into dungeons. Battlegrounds are working lovely though—great job, thank you!

Any advice on getting player bots into instances would be really appreciated.
rektbyfaith
07-21-2025, 03:36 AM #7

Archived author: ki • Posted: 2025-07-21T03:36:21.170000+00:00
Original source

Hi, thanks for the invite!
For someone who had no clue about setting one of these up, the YouTube video was brilliant. I'm hoping to learn a bit more as I go along.

I’ve seen your list of commands, but I can’t seem to get player bots into dungeons. Battlegrounds are working lovely though—great job, thank you!

Any advice on getting player bots into instances would be really appreciated.

rektbyfaith
Administrator
0
07-21-2025, 03:36 AM
#8
Archived author: BootlessFawn007 • Posted: 2025-07-21T03:36:31.321000+00:00
Original source

Ok, first error like this in VS Studio when building. Any tips for this?
[Image: image.png?ex=690c17bf&is=690ac63f&hm=4bf...cde8d735f&]
rektbyfaith
07-21-2025, 03:36 AM #8

Archived author: BootlessFawn007 • Posted: 2025-07-21T03:36:31.321000+00:00
Original source

Ok, first error like this in VS Studio when building. Any tips for this?
[Image: image.png?ex=690c17bf&is=690ac63f&hm=4bf...cde8d735f&]

rektbyfaith
Administrator
0
07-21-2025, 03:41 AM
#9
Archived author: ki • Posted: 2025-07-21T03:41:02.193000+00:00
Original source

not sure if this will help but
Warnings (3x C4005 – Macro Redefinitions)
cpp
Copy
Edit
C4005 'VER_COMPANYNAME_STR': macro redefinition
C4005 'VER_PRODUCTVERSION': macro redefinition
C4005 'VER_PRODUCTVERSION_STR': macro redefinition
Cause: These macros are being defined more than once, probably in revision.h or included headers.

Fix: Check revision.h (lines 13, 17, and 18) for these macros. Wrap them in guards like this:

cpp
Copy
Edit
#ifndef VER_COMPANYNAME_STR
#define VER_COMPANYNAME_STR "YourCompany"
#endif
❌ Errors
C2065 'AREA_AZHARA': undeclared identifier
Cause: You're using AREA_AZHARA but it’s not defined anywhere the compiler can see.

Fix: You probably need to include a header like SharedDefines.h or wherever AREA_ constants are declared.

C2131 expression did not evaluate to a constant
C2051 case expression not constant
Both of these are:

Cause: You’re using non-constant values in a switch/case statement — not allowed in C++.

Fix: switch (x) requires each case to be a compile-time constant:

cpp
Copy
Edit
switch (areaId) {
case AREA_AZHARA: // ← must be defined at compile time
// do stuff
break;
}
❌ Linker Errors (LNK1181)
text
Copy
Edit
LNK1181 cannot open input file '..\..\..\modules\RelWithDebInfo\modules.lib'
Cause: The linker can’t find modules.lib. Means the library wasn't built or isn’t where it's expected.

Fix:

Go to CMake and make sure your modules folder is being built.

Check the CMake build type – it’s looking in RelWithDebInfo, so either:

Build in RelWithDebInfo mode.

Or change it to Release or Debug and make sure the lib exists in that folder.

Re-run CMake:

bash
Copy
Edit
cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo
Double-check your CMakeLists.txt or CMakeCache.txt for hardcoded paths.
rektbyfaith
07-21-2025, 03:41 AM #9

Archived author: ki • Posted: 2025-07-21T03:41:02.193000+00:00
Original source

not sure if this will help but
Warnings (3x C4005 – Macro Redefinitions)
cpp
Copy
Edit
C4005 'VER_COMPANYNAME_STR': macro redefinition
C4005 'VER_PRODUCTVERSION': macro redefinition
C4005 'VER_PRODUCTVERSION_STR': macro redefinition
Cause: These macros are being defined more than once, probably in revision.h or included headers.

Fix: Check revision.h (lines 13, 17, and 18) for these macros. Wrap them in guards like this:

cpp
Copy
Edit
#ifndef VER_COMPANYNAME_STR
#define VER_COMPANYNAME_STR "YourCompany"
#endif
❌ Errors
C2065 'AREA_AZHARA': undeclared identifier
Cause: You're using AREA_AZHARA but it’s not defined anywhere the compiler can see.

Fix: You probably need to include a header like SharedDefines.h or wherever AREA_ constants are declared.

C2131 expression did not evaluate to a constant
C2051 case expression not constant
Both of these are:

Cause: You’re using non-constant values in a switch/case statement — not allowed in C++.

Fix: switch (x) requires each case to be a compile-time constant:

cpp
Copy
Edit
switch (areaId) {
case AREA_AZHARA: // ← must be defined at compile time
// do stuff
break;
}
❌ Linker Errors (LNK1181)
text
Copy
Edit
LNK1181 cannot open input file '..\..\..\modules\RelWithDebInfo\modules.lib'
Cause: The linker can’t find modules.lib. Means the library wasn't built or isn’t where it's expected.

Fix:

Go to CMake and make sure your modules folder is being built.

Check the CMake build type – it’s looking in RelWithDebInfo, so either:

Build in RelWithDebInfo mode.

Or change it to Release or Debug and make sure the lib exists in that folder.

Re-run CMake:

bash
Copy
Edit
cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo
Double-check your CMakeLists.txt or CMakeCache.txt for hardcoded paths.

rektbyfaith
Administrator
0
07-21-2025, 03:41 AM
#10
Archived author: ki • Posted: 2025-07-21T03:41:09.654000+00:00
Original source

✅ TL;DR Fix List
Macro redefinition warnings: Add #ifndef guards around macros in revision.h.

Undeclared AREA_AZHARA: Make sure you're including the right headers like SharedDefines.h.

Constant expression errors: Don't use variables or undefined macros in case labels.

Linker can't find modules.lib:

Ensure modules are being built.

Use matching build type (RelWithDebInfo).

Rerun CMake if needed.
rektbyfaith
07-21-2025, 03:41 AM #10

Archived author: ki • Posted: 2025-07-21T03:41:09.654000+00:00
Original source

✅ TL;DR Fix List
Macro redefinition warnings: Add #ifndef guards around macros in revision.h.

Undeclared AREA_AZHARA: Make sure you're including the right headers like SharedDefines.h.

Constant expression errors: Don't use variables or undefined macros in case labels.

Linker can't find modules.lib:

Ensure modules are being built.

Use matching build type (RelWithDebInfo).

Rerun CMake if needed.

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