Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] can someone help me with disabling bone spike on marrowgar? i added it to the disables, but he is st

[DiscordArchive] can someone help me with disabling bone spike on marrowgar? i added it to the disables, but he is st

[DiscordArchive] can someone help me with disabling bone spike on marrowgar? i added it to the disables, but he is st

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rektbyfaith
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07-17-2025, 10:37 PM
#1
Archived author: Cyvster • Posted: 2025-07-17T22:37:31.356000+00:00
Original source

can someone help me with disabling bone spike on marrowgar? i added it to the disables, but he is still using it. i'm using 25m normal for testing. am i using the wrong ID's for bone spike? or should i be using flag 2 instead of 8?
[Image: image.png?ex=690bd1ab&is=690a802b&hm=133...4b465e1a2&]
rektbyfaith
07-17-2025, 10:37 PM #1

Archived author: Cyvster • Posted: 2025-07-17T22:37:31.356000+00:00
Original source

can someone help me with disabling bone spike on marrowgar? i added it to the disables, but he is still using it. i'm using 25m normal for testing. am i using the wrong ID's for bone spike? or should i be using flag 2 instead of 8?
[Image: image.png?ex=690bd1ab&is=690a802b&hm=133...4b465e1a2&]

rektbyfaith
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07-17-2025, 10:51 PM
#2
Archived author: Grimfeather • Posted: 2025-07-17T22:51:45.727000+00:00
Original source

<@161924642976563200> he is scripted. you would have to disable the bone spike event in azerothcore-wotlk\src\server\scripts\Northrend\IcecrownCitadel\boss_lord_marrowgar.cpp
rektbyfaith
07-17-2025, 10:51 PM #2

Archived author: Grimfeather • Posted: 2025-07-17T22:51:45.727000+00:00
Original source

<@161924642976563200> he is scripted. you would have to disable the bone spike event in azerothcore-wotlk\src\server\scripts\Northrend\IcecrownCitadel\boss_lord_marrowgar.cpp

rektbyfaith
Administrator
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07-17-2025, 10:52 PM
#3
Archived author: Cyvster • Posted: 2025-07-17T22:52:29.402000+00:00
Original source

damn, i'm running a repack
rektbyfaith
07-17-2025, 10:52 PM #3

Archived author: Cyvster • Posted: 2025-07-17T22:52:29.402000+00:00
Original source

damn, i'm running a repack

rektbyfaith
Administrator
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07-17-2025, 10:52 PM
#4
Archived author: Grimfeather • Posted: 2025-07-17T22:52:48.453000+00:00
Original source

that's a problem then
rektbyfaith
07-17-2025, 10:52 PM #4

Archived author: Grimfeather • Posted: 2025-07-17T22:52:48.453000+00:00
Original source

that's a problem then

rektbyfaith
Administrator
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07-17-2025, 10:56 PM
#5
Archived author: Grimfeather • Posted: 2025-07-17T22:56:28.207000+00:00
Original source

you can still do something. you could overwrite spell 69057 in the spell_dbc table. make it less powerful
rektbyfaith
07-17-2025, 10:56 PM #5

Archived author: Grimfeather • Posted: 2025-07-17T22:56:28.207000+00:00
Original source

you can still do something. you could overwrite spell 69057 in the spell_dbc table. make it less powerful

rektbyfaith
Administrator
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07-17-2025, 11:02 PM
#6
Archived author: Cyvster • Posted: 2025-07-17T23:02:05.724000+00:00
Original source

i'm not seeing any of those ID's in there. i searched for them in this list earlier and couldnt' find them.
rektbyfaith
07-17-2025, 11:02 PM #6

Archived author: Cyvster • Posted: 2025-07-17T23:02:05.724000+00:00
Original source

i'm not seeing any of those ID's in there. i searched for them in this list earlier and couldnt' find them.

rektbyfaith
Administrator
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07-17-2025, 11:02 PM
#7
Archived author: Grimfeather • Posted: 2025-07-17T23:02:59.308000+00:00
Original source

if it's not already in there, you have to add it. it's a big query. that table overrules the spell.dbc file. it doesn't overwrite it.
rektbyfaith
07-17-2025, 11:02 PM #7

Archived author: Grimfeather • Posted: 2025-07-17T23:02:59.308000+00:00
Original source

if it's not already in there, you have to add it. it's a big query. that table overrules the spell.dbc file. it doesn't overwrite it.

rektbyfaith
Administrator
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07-17-2025, 11:05 PM
#8
Archived author: Grimfeather • Posted: 2025-07-17T23:05:07.870000+00:00
Original source

like, it's doing 6k damage. you could lower that to 1 dmg. that pretty much disables it
rektbyfaith
07-17-2025, 11:05 PM #8

Archived author: Grimfeather • Posted: 2025-07-17T23:05:07.870000+00:00
Original source

like, it's doing 6k damage. you could lower that to 1 dmg. that pretty much disables it

rektbyfaith
Administrator
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07-17-2025, 11:06 PM
#9
Archived author: Cyvster • Posted: 2025-07-17T23:06:19.141000+00:00
Original source

reducing the duration down to 1 second would be sufficient. that is a massive entry though. there are tons of values. i'm not sure i'm comfortable creating new entries in there.
rektbyfaith
07-17-2025, 11:06 PM #9

Archived author: Cyvster • Posted: 2025-07-17T23:06:19.141000+00:00
Original source

reducing the duration down to 1 second would be sufficient. that is a massive entry though. there are tons of values. i'm not sure i'm comfortable creating new entries in there.

rektbyfaith
Administrator
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07-17-2025, 11:07 PM
#10
Archived author: Cyvster • Posted: 2025-07-17T23:07:25.785000+00:00
Original source

if i just put every value at 0 would that effectively disable it or cause an issue when it was used?
rektbyfaith
07-17-2025, 11:07 PM #10

Archived author: Cyvster • Posted: 2025-07-17T23:07:25.785000+00:00
Original source

if i just put every value at 0 would that effectively disable it or cause an issue when it was used?

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