[DiscordArchive] Here's a very rough Eluna AoE loot script I whipped up the past 2 hours or so. It only shows up to 1
[DiscordArchive] Here's a very rough Eluna AoE loot script I whipped up the past 2 hours or so. It only shows up to 1
Archived author: metallinos • Posted: 2025-06-12T12:27:14.105000+00:00
Original source
Here's a very rough Eluna AoE loot script I whipped up the past 2 hours or so. It only shows up to 18 items when the pool of available items on nearby corpses is 23. The rest are available on next loot attempt. Perhaps something similar to what <@1211541485963575399> is after?
World_of_Warcraft_2025-06-12_14-24-14.mp4
Archived author: Yuppls • Posted: 2025-06-12T12:31:24.958000+00:00
Original source
you cut it before the payoff, wanted to see the next loot attempt function.
Archived author: Yuppls • Posted: 2025-06-12T12:32:12.412000+00:00
Original source
next loot attempt fills the free spots made from the previous looting? or is it a different window. Not super useful for pvp kills. but usefull no less.
Archived author: metallinos • Posted: 2025-06-12T12:58:54.158000+00:00
Original source
My 10 mb upload limit is rough But it's possible to re-send client package 0x15D (CMSG_LOOT) and reply with server package 0x160 (SMSG_LOOT_RESPONSE) on every case of 0x108 (CMSG_AUTOSTORE_LOOT_ITEM) to repopulate the loot window on every looted item
Archived author: metallinos • Posted: 2025-06-12T13:01:33.674000+00:00
Original source
Unless you use existing core functionality, you will have to simulate slot removal as well using something like
```
local removePacket = CreatePacket(0x162, 0) -- Remove from slot
removePacket:WriteByte(lootSlot)
player:SendPacket(removePacket)
```
and I think you may need to release the loot window before repopulating it, if simulating the loot window interaction
```
local packet = CreatePacket(0x161, 0) -- SMSG_LOOT_RELEASE_RESPONSE
packet:WriteGUID(guid)
packet:WriteByte(1)
player:SendPacket(packet)
```
Archived author: metallinos • Posted: 2025-06-12T13:05:13.136000+00:00
Original source
Actually, I think I may have misread your question. You can construct the loot window package any way you want, so you can have next loot attempt fill the free slots from previous looting, make a different window, or update to populate in new items on every attempt to take an item out of the loot window