[DiscordArchive] Where the server is running is in the same network as the players?
[DiscordArchive] Where the server is running is in the same network as the players?
Archived author: Ryan Turner • Posted: 2025-05-07T22:17:37.089000+00:00
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Where the server is running is in the same network as the players?
Archived author: MeechMunchie • Posted: 2025-05-07T22:23:15.399000+00:00
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Yep
Archived author: MeechMunchie • Posted: 2025-05-07T22:23:33.332000+00:00
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Though I also sometimes host via DNS etc
Archived author: MeechMunchie • Posted: 2025-05-07T22:23:45.498000+00:00
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Was all working fine until like a month ago
Archived author: MeechMunchie • Posted: 2025-05-07T22:25:43.510000+00:00
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We've been playing together for about a year, sometimes via lan, sometimes over the Internet, port forwarding etc
Archived author: MeechMunchie • Posted: 2025-05-07T22:26:21.513000+00:00
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The weirdest part is that authserver is clearly reachable by the problem pc
Archived author: MeechMunchie • Posted: 2025-05-07T22:26:27.159000+00:00
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Just not the realm
Archived author: Ryan Turner • Posted: 2025-05-07T22:26:46.382000+00:00
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See my previous messages: https://discord.com/channels/21758927576...6740896799
All mentioned there from what irecall should cover your situation (server wise).
Also keep in mind that auth and worldserver use different ports so one being reachble doesnt mean you can reach the other
Archived author: MeechMunchie • Posted: 2025-05-07T22:42:22.335000+00:00
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Well Test-NetConnection in Powershell confirms that it can ping both ports just fine
Archived author: Dazzler • Posted: 2025-05-07T22:45:46.323000+00:00
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He is targetable but i cant intercat