[DiscordArchive] going back to this, has any one actualy compiled with individual progression lately?
[DiscordArchive] going back to this, has any one actualy compiled with individual progression lately?
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2025-04-01T17:28:43.520000+00:00
Original source
going back to this, has any one actualy compiled with individual progression lately?
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2025-04-01T17:39:15.181000+00:00
Original source
ah found an older comment that its out of date, and to try this pul lrequest to fix it, ill leave it here incase anyone else hits this wall i nthe future https://github.com/ZhengPeiRu21/mod-indi.../443/files
Archived author: MrHarbinger • Posted: 2025-04-01T17:59:15.516000+00:00
Original source
Is there any way I can set or ensure the GUID of a creature summoned with smart_scripts? Using [SMART_ACTION_SUMMON_CREATURE]
I want the creatures to move to a specified point when an event is triggered. They all have the same creature_template, but should move to different points. Any advice? Other than making 4 copies of the creature_template.
Archived author: bandysc • Posted: 2025-04-01T18:09:48.635000+00:00
Original source
You can't set guid. To differentiate between different copies of the same creature, you can use SMART_EVENT_SUMMONED_UNIT with event phase, I.e. 4 events each with a different event phase and in each event increment the event phase. But also you can't directly make a different NPC move in SMART_EVENT_SUMMONED_UNIT, you'd need to use Set Data action on an invoker (which is the summoned unit) with different value in each event and create a script for this other NPC, with a "DATA_SET" event and move action