[DiscordArchive] did you do cmake?
[DiscordArchive] did you do cmake?
Archived author: Tereneckla • Posted: 2025-03-04T23:42:39.384000+00:00
Original source
did you do cmake?
Archived author: Ryan Turner • Posted: 2025-03-04T23:42:52.958000+00:00
Original source
<@268845368630837249> don't paste the same questions in multiple channels
Archived author: Gray Hat • Posted: 2025-03-04T23:43:25.040000+00:00
Original source
yep, did download to acore/modules, do cd modules/mod-eluna, cmake, then jumped to accore, created cd build, jumped to accore/build and did cmake for build
Archived author: !DarkJediMaster • Posted: 2025-03-04T23:56:24.045000+00:00
Original source
Does anyone know where to change the client side portion of the guild bank tab cost? I changed the price in the config, but the client still shows the normal prices and still checks to see if 1000g is in the player inventory. It does work however and only takes out 100g but still requires the player to have the 1kg first.
Archived author: Ryan Turner • Posted: 2025-03-05T00:00:31.970000+00:00
Original source
The config tells you is a client handle. It checks if you have the gold because the client expects the gold, but if you have a 1'000g and you said it was 100g, it will only consume 100g after the client, it's a server check
Archived author: metallinos • Posted: 2025-03-05T00:08:38.917000+00:00
Original source
Addons is the simple answer, most AI can figure out how to write it if you /framestack your way over to which window/field the gold cost is in
Archived author: metallinos • Posted: 2025-03-05T00:09:02.973000+00:00
Original source
The more complex answer is MPQ edits as the guild bank frame is an addon with hard-coded gold values AFAIK
Archived author: Revision • Posted: 2025-03-05T00:12:22.946000+00:00
Original source
I looked but can't figure out where GetGuildBankTabCost comes from because it's what the client uses to figure out the cost.
Archived author: !DarkJediMaster • Posted: 2025-03-05T00:17:53.193000+00:00
Original source
same, ive been looking in the MPQs for anything referencing guildbank tabs
Archived author: metallinos • Posted: 2025-03-05T00:37:07.918000+00:00
Original source
Seems to be a function embedded in the 3.3.5a client Lua API, it's probably possible to find out what it's doing by digging deeper into it than simply in the MPQ addon files but seems very easy to hook onto the guild bank events and edit the GuildBankFrameTabCostMoneyFrameGoldButton (love the naming scheme Blizzard used) label to override it as you please