Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] I'm ok with sql and config edits, but dbc edits are a bit too much for me. Is there a simpler way to

[DiscordArchive] I'm ok with sql and config edits, but dbc edits are a bit too much for me. Is there a simpler way to

[DiscordArchive] I'm ok with sql and config edits, but dbc edits are a bit too much for me. Is there a simpler way to

Pages (2): 1 2 Next
rektbyfaith
Administrator
0
03-01-2025, 12:39 AM
#1
Archived author: Fixitman • Posted: 2025-03-01T00:39:29.876000+00:00
Original source

I'm ok with sql and config edits, but dbc edits are a bit too much for me. Is there a simpler way to just add all the resulting recipes to my character?
rektbyfaith
03-01-2025, 12:39 AM #1

Archived author: Fixitman • Posted: 2025-03-01T00:39:29.876000+00:00
Original source

I'm ok with sql and config edits, but dbc edits are a bit too much for me. Is there a simpler way to just add all the resulting recipes to my character?

rektbyfaith
Administrator
0
03-01-2025, 12:40 AM
#2
Archived author: Ryan Turner • Posted: 2025-03-01T00:40:27.235000+00:00
Original source

You can just learn the recipes yes.
rektbyfaith
03-01-2025, 12:40 AM #2

Archived author: Ryan Turner • Posted: 2025-03-01T00:40:27.235000+00:00
Original source

You can just learn the recipes yes.

rektbyfaith
Administrator
0
03-01-2025, 12:42 AM
#3
Archived author: Fixitman • Posted: 2025-03-01T00:42:17.060000+00:00
Original source

Is that something I can do in sql, or should I use GM instead?
rektbyfaith
03-01-2025, 12:42 AM #3

Archived author: Fixitman • Posted: 2025-03-01T00:42:17.060000+00:00
Original source

Is that something I can do in sql, or should I use GM instead?

rektbyfaith
Administrator
0
03-01-2025, 12:42 AM
#4
Archived author: Fixitman • Posted: 2025-03-01T00:42:35.555000+00:00
Original source

I've read about that, but don't know how
rektbyfaith
03-01-2025, 12:42 AM #4

Archived author: Fixitman • Posted: 2025-03-01T00:42:35.555000+00:00
Original source

I've read about that, but don't know how

rektbyfaith
Administrator
0
03-01-2025, 12:51 AM
#5
Archived author: Ryan Turner • Posted: 2025-03-01T00:51:05.646000+00:00
Original source

There's a command that learns all the receipies, check gm commands on azerothcore. If you only want some of them you have to search for their spell ids (wowgaming altervista or wowhead) and then .learn that spell
rektbyfaith
03-01-2025, 12:51 AM #5

Archived author: Ryan Turner • Posted: 2025-03-01T00:51:05.646000+00:00
Original source

There's a command that learns all the receipies, check gm commands on azerothcore. If you only want some of them you have to search for their spell ids (wowgaming altervista or wowhead) and then .learn that spell

rektbyfaith
Administrator
0
03-01-2025, 12:52 AM
#6
Archived author: Seekanaz • Posted: 2025-03-01T00:52:37.292000+00:00
Original source

How does the client / server know what quests have been completed? I didn't not have the world server logging quest completions yet some quests have completed and the client knows but i cannot find where the quest completion is stored in acore_characters.
rektbyfaith
03-01-2025, 12:52 AM #6

Archived author: Seekanaz • Posted: 2025-03-01T00:52:37.292000+00:00
Original source

How does the client / server know what quests have been completed? I didn't not have the world server logging quest completions yet some quests have completed and the client knows but i cannot find where the quest completion is stored in acore_characters.

rektbyfaith
Administrator
0
03-01-2025, 12:53 AM
#7
Archived author: Fixitman • Posted: 2025-03-01T00:53:28.788000+00:00
Original source

That, I can do. One at a time is still better than 20 hours at a time. Thanks!
rektbyfaith
03-01-2025, 12:53 AM #7

Archived author: Fixitman • Posted: 2025-03-01T00:53:28.788000+00:00
Original source

That, I can do. One at a time is still better than 20 hours at a time. Thanks!

rektbyfaith
Administrator
0
03-01-2025, 01:45 AM
#8
Archived author: Timelost • Posted: 2025-03-01T01:45:50.339000+00:00
Original source

is there a fix to these messages

WaypointMovementGenerator::LoadPath: creature Defias Thug (GUID Full: 0xf130000026001e4e Type: Creature Entry: 38 Low: 7758) doesn't have waypoint path id: 0
WaypointMovementGenerator::LoadPath: creature Defias Thug (GUID Full: 0xf130000026001e17 Type: Creature Entry: 38 Low: 7703) doesn't have waypoint path id: 0

seems like 2 thugs dont have a path id
rektbyfaith
03-01-2025, 01:45 AM #8

Archived author: Timelost • Posted: 2025-03-01T01:45:50.339000+00:00
Original source

is there a fix to these messages

WaypointMovementGenerator::LoadPath: creature Defias Thug (GUID Full: 0xf130000026001e4e Type: Creature Entry: 38 Low: 7758) doesn't have waypoint path id: 0
WaypointMovementGenerator::LoadPath: creature Defias Thug (GUID Full: 0xf130000026001e17 Type: Creature Entry: 38 Low: 7703) doesn't have waypoint path id: 0

seems like 2 thugs dont have a path id

rektbyfaith
Administrator
0
03-01-2025, 07:28 AM
#9
Archived author: metallinos • Posted: 2025-03-01T07:28:52.447000+00:00
Original source

Check the table for rewarded quests, "character_queststatus_rewarded"
rektbyfaith
03-01-2025, 07:28 AM #9

Archived author: metallinos • Posted: 2025-03-01T07:28:52.447000+00:00
Original source

Check the table for rewarded quests, "character_queststatus_rewarded"

rektbyfaith
Administrator
0
03-01-2025, 07:33 AM
#10
Archived author: metallinos • Posted: 2025-03-01T07:33:01.896000+00:00
Original source

The client knows which quests are completed as it sends packet https://web.archive.org/web/201012250607...sCompleted (0x500) to the server, to which the server responds with a list of all completed quests from the runtime cache with opcode 0x501. The persistent storage for the completed quests is the rewarded quests table, to which they are saved on periodical player saves
[Embed: docs/api/QueryQuestsCompleted - World of Warcraft Programming: A Gu...]
World of Warcraft Interfaces, Skins, Addons, Mods
https://web.archive.org/web/201012250607...sCompleted
rektbyfaith
03-01-2025, 07:33 AM #10

Archived author: metallinos • Posted: 2025-03-01T07:33:01.896000+00:00
Original source

The client knows which quests are completed as it sends packet https://web.archive.org/web/201012250607...sCompleted (0x500) to the server, to which the server responds with a list of all completed quests from the runtime cache with opcode 0x501. The persistent storage for the completed quests is the rewarded quests table, to which they are saved on periodical player saves
[Embed: docs/api/QueryQuestsCompleted - World of Warcraft Programming: A Gu...]
World of Warcraft Interfaces, Skins, Addons, Mods
https://web.archive.org/web/201012250607...sCompleted

Pages (2): 1 2 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)