[DiscordArchive] found a small little bug, where should i report this? murloc hunters on azuremyst isle not doing any
[DiscordArchive] found a small little bug, where should i report this? murloc hunters on azuremyst isle not doing any
Archived author: salvation4368 • Posted: 2025-02-22T09:43:45.905000+00:00
Original source
found a small little bug, where should i report this? murloc hunters on azuremyst isle not doing any animation during throwing, nothing big, but beter to report?
Archived author: metallinos • Posted: 2025-02-22T09:44:36.514000+00:00
Original source
On GitHub usually, but perhaps it's a client-side error? Throwing is usually a spell with a client-side animation set
![[Image: image.png?ex=690c6e71&is=690b1cf1&hm=a9d...3ddffaad2&]](https://cdn.discordapp.com/attachments/1255602330431127753/1342794620983054366/image.png?ex=690c6e71&is=690b1cf1&hm=a9d57c942b7a61fc63a096e0a064cfe27c24d55519ed34fb11716553ddffaad2&)
![[Image: image.png?ex=690c6e71&is=690b1cf1&hm=1f5...af4e5490c&]](https://cdn.discordapp.com/attachments/1255602330431127753/1342794621423452220/image.png?ex=690c6e71&is=690b1cf1&hm=1f502d8dc95ec9c35de76c75c9935f9f973f34d7c9f263583884723af4e5490c&)
Archived author: metallinos • Posted: 2025-02-22T09:46:25.758000+00:00
Original source
They animate just fine on my client
![[Image: image.png?ex=690c6e71&is=690b1cf1&hm=a9d...3ddffaad2&]](https://cdn.discordapp.com/attachments/1255602330431127753/1342794620983054366/image.png?ex=690c6e71&is=690b1cf1&hm=a9d57c942b7a61fc63a096e0a064cfe27c24d55519ed34fb11716553ddffaad2&)
![[Image: image.png?ex=690c6e71&is=690b1cf1&hm=1f5...af4e5490c&]](https://cdn.discordapp.com/attachments/1255602330431127753/1342794621423452220/image.png?ex=690c6e71&is=690b1cf1&hm=1f502d8dc95ec9c35de76c75c9935f9f973f34d7c9f263583884723af4e5490c&)
Archived author: JacatinRawr • Posted: 2025-02-22T09:58:01.097000+00:00
Original source
Ah so it is indeed need dbc changes, in which file does this? As for cpp file, ill look into it later, searching for specific line of code takes time on my side. Thanks!
Archived author: metallinos • Posted: 2025-02-22T10:02:59.953000+00:00
Original source
spell_dbc
Archived author: metallinos • Posted: 2025-02-22T10:04:38.685000+00:00
Original source
I mean, spell_dbc is the table name in your database if you decide to import the DBC data server-side. It's arguably easier to make changes here than in the cpp code. The outcome should be more or less the same. And spell.dbc is the name of the compressed file in client MPQs. Your server has a copy of this file too, which you can override in the spell_dbc table
Archived author: JacatinRawr • Posted: 2025-02-22T10:08:08.225000+00:00
Original source
Isnt spell_dbc is just for spell? Or are you mentioning the mount? I mean for specific display id for/while morphing.
Archived author: metallinos • Posted: 2025-02-22T10:11:41.988000+00:00
Original source
The server doesn't apply the display ID when you mount, the client does iirc. Shapeshift restrictions are set by spell DBC auras so you wanna look for the spell that applies the restriction
Archived author: metallinos • Posted: 2025-02-22T10:12:19.762000+00:00
Original source
You can always morph into another display ID and see that the display ID itself imposes no restrictions, by using ".morph target 139" on yourself to make yourself a Kobold for example
Archived author: metallinos • Posted: 2025-02-22T10:12:54.649000+00:00
Original source
I take that back... Silly me