Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Does anyone have a solution for running the Eluna Mod module and the Playerbot module together witho

[DiscordArchive] Does anyone have a solution for running the Eluna Mod module and the Playerbot module together witho

[DiscordArchive] Does anyone have a solution for running the Eluna Mod module and the Playerbot module together witho

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rektbyfaith
Administrator
0
02-20-2025, 10:57 AM
#1
Archived author: Vicesunset • Posted: 2025-02-20T10:57:21.899000+00:00
Original source

Does anyone have a solution for running the Eluna Mod module and the Playerbot module together without errors when compiling in VS?
rektbyfaith
02-20-2025, 10:57 AM #1

Archived author: Vicesunset • Posted: 2025-02-20T10:57:21.899000+00:00
Original source

Does anyone have a solution for running the Eluna Mod module and the Playerbot module together without errors when compiling in VS?

rektbyfaith
Administrator
0
02-20-2025, 10:58 AM
#2
Archived author: Ryan Turner • Posted: 2025-02-20T10:58:06.734000+00:00
Original source

If playerbot fork hasn't updated their core to match the recent eluna changes, you either change the core yourself or wait for them to update the fork
rektbyfaith
02-20-2025, 10:58 AM #2

Archived author: Ryan Turner • Posted: 2025-02-20T10:58:06.734000+00:00
Original source

If playerbot fork hasn't updated their core to match the recent eluna changes, you either change the core yourself or wait for them to update the fork

rektbyfaith
Administrator
0
02-20-2025, 11:03 AM
#3
Archived author: Vicesunset • Posted: 2025-02-20T11:03:33.661000+00:00
Original source

Thanks for answere but is IT complicated to Update the core by my self ?
rektbyfaith
02-20-2025, 11:03 AM #3

Archived author: Vicesunset • Posted: 2025-02-20T11:03:33.661000+00:00
Original source

Thanks for answere but is IT complicated to Update the core by my self ?

rektbyfaith
Administrator
0
02-20-2025, 11:05 AM
#4
Archived author: Sogla • Posted: 2025-02-20T11:05:16.987000+00:00
Original source

Stages are part of the core with the default as fully progressed. It isn't integrated as part of mod-individual-progression. If you want to enable progression for a small amount of players or just solo, delete the "save" in characters.world_state (entry 20) which will start the progression from 0. And lower the amount of quests required to trigger each phase/subphase by setting worldserver.conf, Sunsreach.CounterMax = 1 for example. details https://github.com/azerothcore/azerothco...pull/21219
[Embed: feat(Core/WorldState): implement Battle for Sun's Reach Event by so...]
Changes Proposed:

This PR proposes changes to:

Core (units, players, creatures, game systems).
Scripts (bosses, spell scripts, creature scripts).
Database (SAI, creatures, etc).

Adds handling...
https://github.com/azerothcore/azerothco...pull/21219
rektbyfaith
02-20-2025, 11:05 AM #4

Archived author: Sogla • Posted: 2025-02-20T11:05:16.987000+00:00
Original source

Stages are part of the core with the default as fully progressed. It isn't integrated as part of mod-individual-progression. If you want to enable progression for a small amount of players or just solo, delete the "save" in characters.world_state (entry 20) which will start the progression from 0. And lower the amount of quests required to trigger each phase/subphase by setting worldserver.conf, Sunsreach.CounterMax = 1 for example. details https://github.com/azerothcore/azerothco...pull/21219
[Embed: feat(Core/WorldState): implement Battle for Sun's Reach Event by so...]
Changes Proposed:

This PR proposes changes to:

Core (units, players, creatures, game systems).
Scripts (bosses, spell scripts, creature scripts).
Database (SAI, creatures, etc).

Adds handling...
https://github.com/azerothcore/azerothco...pull/21219

rektbyfaith
Administrator
0
02-20-2025, 11:06 AM
#5
Archived author: Tecc • Posted: 2025-02-20T11:06:56.003000+00:00
Original source

Its already being worked on on module side, just takes a little time since its rather complex - the guys are doing their best to test everything as well.

for now, you could just use an older commit of eluna which fits to the current state of the playerbots repo
rektbyfaith
02-20-2025, 11:06 AM #5

Archived author: Tecc • Posted: 2025-02-20T11:06:56.003000+00:00
Original source

Its already being worked on on module side, just takes a little time since its rather complex - the guys are doing their best to test everything as well.

for now, you could just use an older commit of eluna which fits to the current state of the playerbots repo

rektbyfaith
Administrator
0
02-20-2025, 11:08 AM
#6
Archived author: Vicesunset • Posted: 2025-02-20T11:08:12.183000+00:00
Original source

Thanks for answereSmile i Look Up
rektbyfaith
02-20-2025, 11:08 AM #6

Archived author: Vicesunset • Posted: 2025-02-20T11:08:12.183000+00:00
Original source

Thanks for answereSmile i Look Up

rektbyfaith
Administrator
0
02-20-2025, 11:11 AM
#7
Archived author: Vicesunset • Posted: 2025-02-20T11:11:44.732000+00:00
Original source

Now i on Eluna lua github Site how i can See the older one ?
rektbyfaith
02-20-2025, 11:11 AM #7

Archived author: Vicesunset • Posted: 2025-02-20T11:11:44.732000+00:00
Original source

Now i on Eluna lua github Site how i can See the older one ?

rektbyfaith
Administrator
0
02-20-2025, 11:11 AM
#8
Archived author: Vicesunset • Posted: 2025-02-20T11:11:51.153000+00:00
Original source

By forks ?
rektbyfaith
02-20-2025, 11:11 AM #8

Archived author: Vicesunset • Posted: 2025-02-20T11:11:51.153000+00:00
Original source

By forks ?

rektbyfaith
Administrator
0
02-20-2025, 11:12 AM
#9
Archived author: Ryan Turner • Posted: 2025-02-20T11:12:54.448000+00:00
Original source

Eluna is a module not a fork, Playerbots is a module that has a fork to work.

A quick google searching "How do i revert a commit with <whatever program im using>" shall tell you the answer
rektbyfaith
02-20-2025, 11:12 AM #9

Archived author: Ryan Turner • Posted: 2025-02-20T11:12:54.448000+00:00
Original source

Eluna is a module not a fork, Playerbots is a module that has a fork to work.

A quick google searching "How do i revert a commit with <whatever program im using>" shall tell you the answer

rektbyfaith
Administrator
0
02-20-2025, 11:13 AM
#10
Archived author: Ryan Turner • Posted: 2025-02-20T11:13:04.674000+00:00
Original source

Module Link: https://github.com/azerothcore/mod-eluna/issues
rektbyfaith
02-20-2025, 11:13 AM #10

Archived author: Ryan Turner • Posted: 2025-02-20T11:13:04.674000+00:00
Original source

Module Link: https://github.com/azerothcore/mod-eluna/issues

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