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[DiscordArchive] adding aura?

[DiscordArchive] adding aura?

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rektbyfaith
Administrator
0
02-10-2025, 01:30 PM
#11
Archived author: OUTRAKE • Posted: 2025-02-10T13:30:39.533000+00:00
Original source

not even teleporting stop it
rektbyfaith
02-10-2025, 01:30 PM #11

Archived author: OUTRAKE • Posted: 2025-02-10T13:30:39.533000+00:00
Original source

not even teleporting stop it

rektbyfaith
Administrator
0
02-10-2025, 01:30 PM
#12
Archived author: OUTRAKE • Posted: 2025-02-10T13:30:58.364000+00:00
Original source

i need to add timer to stop it
rektbyfaith
02-10-2025, 01:30 PM #12

Archived author: OUTRAKE • Posted: 2025-02-10T13:30:58.364000+00:00
Original source

i need to add timer to stop it

rektbyfaith
Administrator
0
02-10-2025, 01:30 PM
#13
Archived author: metallinos • Posted: 2025-02-10T13:30:59.248000+00:00
Original source

Wait I don't get the issue, you're just preventing it on click? So return false on the use item event
rektbyfaith
02-10-2025, 01:30 PM #13

Archived author: metallinos • Posted: 2025-02-10T13:30:59.248000+00:00
Original source

Wait I don't get the issue, you're just preventing it on click? So return false on the use item event

rektbyfaith
Administrator
0
02-10-2025, 01:31 PM
#14
Archived author: OUTRAKE • Posted: 2025-02-10T13:31:15.737000+00:00
Original source

no, im showing a gossip on click
rektbyfaith
02-10-2025, 01:31 PM #14

Archived author: OUTRAKE • Posted: 2025-02-10T13:31:15.737000+00:00
Original source

no, im showing a gossip on click

rektbyfaith
Administrator
0
02-10-2025, 01:31 PM
#15
Archived author: metallinos • Posted: 2025-02-10T13:31:23.704000+00:00
Original source

Yes so return false on the end
rektbyfaith
02-10-2025, 01:31 PM #15

Archived author: metallinos • Posted: 2025-02-10T13:31:23.704000+00:00
Original source

Yes so return false on the end

rektbyfaith
Administrator
0
02-10-2025, 01:31 PM
#16
Archived author: metallinos • Posted: 2025-02-10T13:31:59.882000+00:00
Original source

The issue is you are teleporting the player before the cast starts. The normal action is executed after Eluna hooks and completes the script tied to the use of the item
rektbyfaith
02-10-2025, 01:31 PM #16

Archived author: metallinos • Posted: 2025-02-10T13:31:59.882000+00:00
Original source

The issue is you are teleporting the player before the cast starts. The normal action is executed after Eluna hooks and completes the script tied to the use of the item

rektbyfaith
Administrator
0
02-10-2025, 01:32 PM
#17
Archived author: OUTRAKE • Posted: 2025-02-10T13:32:43.338000+00:00
Original source

yea but returning false still doenst work
rektbyfaith
02-10-2025, 01:32 PM #17

Archived author: OUTRAKE • Posted: 2025-02-10T13:32:43.338000+00:00
Original source

yea but returning false still doenst work

rektbyfaith
Administrator
0
02-10-2025, 01:32 PM
#18
Archived author: OUTRAKE • Posted: 2025-02-10T13:32:51.284000+00:00
Original source

because im returing the gossip
rektbyfaith
02-10-2025, 01:32 PM #18

Archived author: OUTRAKE • Posted: 2025-02-10T13:32:51.284000+00:00
Original source

because im returing the gossip

rektbyfaith
Administrator
0
02-10-2025, 01:32 PM
#19
Archived author: OUTRAKE • Posted: 2025-02-10T13:32:59.798000+00:00
Original source

```
RegisterItemGossipEvent(ItemEntry, 1, OnGossipHello)
RegisterItemGossipEvent(ItemEntry, 2, OnGossipSelect)
```
rektbyfaith
02-10-2025, 01:32 PM #19

Archived author: OUTRAKE • Posted: 2025-02-10T13:32:59.798000+00:00
Original source

```
RegisterItemGossipEvent(ItemEntry, 1, OnGossipHello)
RegisterItemGossipEvent(ItemEntry, 2, OnGossipSelect)
```

rektbyfaith
Administrator
0
02-10-2025, 01:34 PM
#20
Archived author: metallinos • Posted: 2025-02-10T13:34:04.129000+00:00
Original source

Use a RegisterItemEvent for the on use event and return false on it, then call onGossipHello from there (before returning false). The "item" object is available there anyway
rektbyfaith
02-10-2025, 01:34 PM #20

Archived author: metallinos • Posted: 2025-02-10T13:34:04.129000+00:00
Original source

Use a RegisterItemEvent for the on use event and return false on it, then call onGossipHello from there (before returning false). The "item" object is available there anyway

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