[DiscordArchive] just when adding modules?
[DiscordArchive] just when adding modules?
Archived author: Starvin Marv • Posted: 2025-02-08T02:11:26.819000+00:00
Original source
just when adding modules?
Archived author: Ryan Turner • Posted: 2025-02-08T02:11:33.372000+00:00
Original source
No
Archived author: Ryan Turner • Posted: 2025-02-08T02:11:36.675000+00:00
Original source
In your server folder
Archived author: Ryan Turner • Posted: 2025-02-08T02:11:40.173000+00:00
Original source
Where the auth and world are
Archived author: Ryan Turner • Posted: 2025-02-08T02:11:50.769000+00:00
Original source
If you have used eluna before you should have a lua scripts folder
Archived author: Starvin Marv • Posted: 2025-02-08T02:12:06.517000+00:00
Original source
no i mean, do i do the generate when im adding a module?
Archived author: Ryan Turner • Posted: 2025-02-08T02:12:48.164000+00:00
Original source
If you add a new module, you have to run cmake, and you can just build. If you know the module is updated and shouldnt give issues but it gives you issues on compile, clean and build (rebuild) and it should work.
Archived author: Starvin Marv • Posted: 2025-02-08T02:13:11.038000+00:00
Original source
And yes i do have a folder for them. Just unaware of when i need to regenerate. I stopped receiving messages on my worldserver.exe cmd, and i thought it was due to a lua script
Archived author: Ryan Turner • Posted: 2025-02-08T02:13:15.174000+00:00
Original source
Think that if you're adding or changing CPP files you have to compile again (many times just running build works)
Archived author: Starvin Marv • Posted: 2025-02-08T02:13:28.948000+00:00
Original source
gotcha