Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Are you using playerbots or npc bots?

[DiscordArchive] Are you using playerbots or npc bots?

[DiscordArchive] Are you using playerbots or npc bots?

Pages (3): 1 2 3 Next
rektbyfaith
Administrator
0
02-03-2025, 08:10 PM
#1
Archived author: metallinos • Posted: 2025-02-03T20:10:48.400000+00:00
Original source

Are you using playerbots or npc bots?
rektbyfaith
02-03-2025, 08:10 PM #1

Archived author: metallinos • Posted: 2025-02-03T20:10:48.400000+00:00
Original source

Are you using playerbots or npc bots?

rektbyfaith
Administrator
0
02-03-2025, 08:15 PM
#2
Archived author: Madominator • Posted: 2025-02-03T20:15:15.136000+00:00
Original source

playerbots
rektbyfaith
02-03-2025, 08:15 PM #2

Archived author: Madominator • Posted: 2025-02-03T20:15:15.136000+00:00
Original source

playerbots

rektbyfaith
Administrator
0
02-03-2025, 08:15 PM
#3
Archived author: Revision • Posted: 2025-02-03T20:15:36.921000+00:00
Original source

The C++ api would have access to more functions than Eluna, theoretically, since it access the core directly rather than going through another module to do so. I rather do it in C++ since if it works out I want to add it to my progression module and core patch. I could change the spawns in the core but the module can't use that. If it's not doable I'll just end up not adding it to the module. I didn't think about instance maps though, I wonder if that covers BGs. I'll have to look into that. Maybe AllMapScript and OnCreateMap or something too.

Nah, OnCreateMap isn't going to work.
rektbyfaith
02-03-2025, 08:15 PM #3

Archived author: Revision • Posted: 2025-02-03T20:15:36.921000+00:00
Original source

The C++ api would have access to more functions than Eluna, theoretically, since it access the core directly rather than going through another module to do so. I rather do it in C++ since if it works out I want to add it to my progression module and core patch. I could change the spawns in the core but the module can't use that. If it's not doable I'll just end up not adding it to the module. I didn't think about instance maps though, I wonder if that covers BGs. I'll have to look into that. Maybe AllMapScript and OnCreateMap or something too.

Nah, OnCreateMap isn't going to work.

rektbyfaith
Administrator
0
02-03-2025, 08:18 PM
#4
Archived author: metallinos • Posted: 2025-02-03T20:18:12.053000+00:00
Original source

Then they already have strategies loaded as long as you pulled your source sometime within the last 1.5 months. The last addition to the ICC strategies was commited a few days ago, but either way you have it if you're using an updated version. As fara as I know it's not possible to change the ICC strategy in any way, it's one size fits all. Perhaps the playerbots Discord server can offer further guidance if you still have questions
rektbyfaith
02-03-2025, 08:18 PM #4

Archived author: metallinos • Posted: 2025-02-03T20:18:12.053000+00:00
Original source

Then they already have strategies loaded as long as you pulled your source sometime within the last 1.5 months. The last addition to the ICC strategies was commited a few days ago, but either way you have it if you're using an updated version. As fara as I know it's not possible to change the ICC strategy in any way, it's one size fits all. Perhaps the playerbots Discord server can offer further guidance if you still have questions

rektbyfaith
Administrator
0
02-03-2025, 08:19 PM
#5
Archived author: metallinos • Posted: 2025-02-03T20:19:11.059000+00:00
Original source

https://elunaluaengine.github.io/Global/...Event.html I linked the wrong event oops
[Embed: Global:RegisterInstanceEvent - Eluna]
API documentation for the Global:RegisterInstanceEvent method in the Eluna engine.
https://elunaluaengine.github.io/Global/...Event.html
rektbyfaith
02-03-2025, 08:19 PM #5

Archived author: metallinos • Posted: 2025-02-03T20:19:11.059000+00:00
Original source

https://elunaluaengine.github.io/Global/...Event.html I linked the wrong event oops
[Embed: Global:RegisterInstanceEvent - Eluna]
API documentation for the Global:RegisterInstanceEvent method in the Eluna engine.
https://elunaluaengine.github.io/Global/...Event.html

rektbyfaith
Administrator
0
02-03-2025, 08:21 PM
#6
Archived author: Revision • Posted: 2025-02-03T20:21:35.063000+00:00
Original source

I don't have instance ID available though
[Image: 4E95FDF3-F36E-4AB8-9DFB-B5FB357CB0C8.png...7d18fc08c&]
rektbyfaith
02-03-2025, 08:21 PM #6

Archived author: Revision • Posted: 2025-02-03T20:21:35.063000+00:00
Original source

I don't have instance ID available though
[Image: 4E95FDF3-F36E-4AB8-9DFB-B5FB357CB0C8.png...7d18fc08c&]

rektbyfaith
Administrator
0
02-03-2025, 08:29 PM
#7
Archived author: metallinos • Posted: 2025-02-03T20:29:24.774000+00:00
Original source

Time to make a loop between 0 and 4,294,967,295 (This is a joke. But if you do try it and it works, I'd be curious to know how well it worked)
rektbyfaith
02-03-2025, 08:29 PM #7

Archived author: metallinos • Posted: 2025-02-03T20:29:24.774000+00:00
Original source

Time to make a loop between 0 and 4,294,967,295 (This is a joke. But if you do try it and it works, I'd be curious to know how well it worked)

rektbyfaith
Administrator
0
02-03-2025, 08:33 PM
#8
Archived author: Revision • Posted: 2025-02-03T20:33:14.646000+00:00
Original source

I know that's not DB guid but this way *might* just be useable.
[Image: 428DC7A8-6F0D-48E4-8CE8-3FD7BF88D695.png...8e7c10579&]

[Image: 8AD1061A-4914-478A-95D6-F04CB393B3FF.png...6d2d53da0&]
rektbyfaith
02-03-2025, 08:33 PM #8

Archived author: Revision • Posted: 2025-02-03T20:33:14.646000+00:00
Original source

I know that's not DB guid but this way *might* just be useable.
[Image: 428DC7A8-6F0D-48E4-8CE8-3FD7BF88D695.png...8e7c10579&]

[Image: 8AD1061A-4914-478A-95D6-F04CB393B3FF.png...6d2d53da0&]

rektbyfaith
Administrator
0
02-03-2025, 08:42 PM
#9
Archived author: metallinos • Posted: 2025-02-03T20:42:36.581000+00:00
Original source

Ah so you get all the GUIDs that spawn with the map and remove the ones added thereafter?
rektbyfaith
02-03-2025, 08:42 PM #9

Archived author: metallinos • Posted: 2025-02-03T20:42:36.581000+00:00
Original source

Ah so you get all the GUIDs that spawn with the map and remove the ones added thereafter?

rektbyfaith
Administrator
0
02-03-2025, 08:43 PM
#10
Archived author: Revision • Posted: 2025-02-03T20:43:16.257000+00:00
Original source

That's the idea, assuming I can figure out if there is a check to see if it exists in the database or not. I haven't messed around with this kind of thing before so it's new to me.
rektbyfaith
02-03-2025, 08:43 PM #10

Archived author: Revision • Posted: 2025-02-03T20:43:16.257000+00:00
Original source

That's the idea, assuming I can figure out if there is a check to see if it exists in the database or not. I haven't messed around with this kind of thing before so it's new to me.

Pages (3): 1 2 3 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)