[DiscordArchive] I have a game event triggering a pool which, in turn, spawns a random NPC based on entries in `pool_
[DiscordArchive] I have a game event triggering a pool which, in turn, spawns a random NPC based on entries in `pool_
Archived author: Michael Crilly • Posted: 2025-01-09T12:07:51.268000+00:00
Original source
I have a game event triggering a pool which, in turn, spawns a random NPC based on entries in `pool_creature`. My problem now is how do I also use `pool_quest` to attach a quest to an NPC that has an `RequiredNpcOrGo*` entry for the NPC GUID that was selected by the pool? The pool might select a creature from a list of 4 ot 5, but I can't seem to ensure the correct quest for the correct creature is also made available. Does that make sense? Is there a better solution, perhaps?
Archived author: Michael Crilly • Posted: 2025-01-09T12:12:17+00:00
Original source
If I create a quest for each of the possible NPCs, I guess I can make all the quests available...
The more I think about this, the more I think it'll be easier to just define simple "flat" quests with an NPC requirement on there and then use single entry pools with a game event that has a chance of the creature spawning.