[DiscordArchive] For drop rates of rares and epics etc... can you do "1.5" or does it need to be an integer?
[DiscordArchive] For drop rates of rares and epics etc... can you do "1.5" or does it need to be an integer?
Archived author: Ryan Turner • Posted: 2024-12-21T19:15:52.463000+00:00
Original source
2 you're literally doubling every loot chance
Archived author: Ryan Turner • Posted: 2024-12-21T19:16:07.601000+00:00
Original source
20 becomes 40, 50 and higher become 100
Archived author: Ryan Turner • Posted: 2024-12-21T19:16:32.566000+00:00
Original source
The formula how many items drop I don't know
Archived author: Ryan Turner • Posted: 2024-12-21T19:17:32.677000+00:00
Original source
Nut probably if you get 1 item it's applies the ratio
Archived author: Ryan Turner • Posted: 2024-12-21T19:17:44.621000+00:00
Original source
So you get 2-3 extra items at value of 2
Archived author: Soapy • Posted: 2024-12-21T19:19:28.911000+00:00
Original source
https://www.azerothcore.org/wiki/loot_template
[Embed: loot_template]
Wiki and Documentation of the AzerothCore project
https://www.azerothcore.org/wiki/loot_template
Archived author: Dylan • Posted: 2024-12-21T19:20:56.326000+00:00
Original source
Thanks. I think ill try a decrease of .5 and see if that feels a bit more manageable
Archived author: Sir Puissant • Posted: 2024-12-21T19:28:22.983000+00:00
Original source
i came back to check and the build is successfull, i'll finish the serv after the meal and keep you informed about the process. Hope it will help future noobs like me
Archived author: Revision • Posted: 2024-12-21T20:11:41.566000+00:00
Original source
Sweet. Glad it was solved as quick as it was.
Archived author: Revision • Posted: 2024-12-21T20:16:38.063000+00:00
Original source
`Rate.Drop.Item.ReferencedAmount` affects how many of a reference that can/will drop, but the rest are afaik just modifiers for the chance % and doesn't affect the number of items