[Archive] [Pro tip][texturing] Photoshop cs4
[Archive] [Pro tip][texturing] Photoshop cs4
Quote: Hey guys
I just wanted to give a little heads up on something. some of you might have noticed that photoshop CS4 has been released. Now normally this ain't so much of a deal, because photoshop doesn't really tends to change all that much over the years. Up till now i still have been using photoshop 7. But this time it's different and especially for all the custom model builders that have problems with textures.
In photoshop CS4 there is an option to actaully import .OBJ 3d files and paint directly on them in photoshop in 3d. photoshop will automatically put the stuff you painted on the right place in your final 2D texture pic. So now you won't have to change back and forth to see if all your texture seams match up.
so for those who are already got a good sense of laying out UV's (because without proper UV's this won't matter all that much), but not so good in painting textures this is the shit. Believe me i have been experimenting with this and its so damn easy. you just paint your texture on your model and when your done photoshop creates a 2d texture for your model. You just load your texture into your 3d program. Link the texture to the model and it works perfectly.You can even select to paint your alpha texture for transparency or your bump texture for other things.
so ya things just became so much less time consuming for me and probably also for the ones that will try this out.
-- For easy and quick good UV's i would use maya 2009. I haven't used it myself yet but i have been hearing good things about it.
-- i seen a friend of mine paint on an obj file with more than 100k triangles and had no problems. So its pretty stable.
-- A proper custom WoW model should never pass A 4k triangles limit.. a real official WoW model doesn't even tend to go above 500 triangles.. atleast from what i have seen. Talking about non organic objects such as weapons, karts, flags, etc. take it from me that the AH in WoW probably even has a smaller triangle account than a mount or character.
well that's it. happy texture painting people.
((not sure if this is the right topic for this, but i don't see this as a guide))
Archived author: Goshujinsama • Posted: 2025-11-04T11:54:47.563931
Original source
Quote: Hey guys
I just wanted to give a little heads up on something. some of you might have noticed that photoshop CS4 has been released. Now normally this ain't so much of a deal, because photoshop doesn't really tends to change all that much over the years. Up till now i still have been using photoshop 7. But this time it's different and especially for all the custom model builders that have problems with textures.
In photoshop CS4 there is an option to actaully import .OBJ 3d files and paint directly on them in photoshop in 3d. photoshop will automatically put the stuff you painted on the right place in your final 2D texture pic. So now you won't have to change back and forth to see if all your texture seams match up.
so for those who are already got a good sense of laying out UV's (because without proper UV's this won't matter all that much), but not so good in painting textures this is the shit. Believe me i have been experimenting with this and its so damn easy. you just paint your texture on your model and when your done photoshop creates a 2d texture for your model. You just load your texture into your 3d program. Link the texture to the model and it works perfectly.You can even select to paint your alpha texture for transparency or your bump texture for other things.
so ya things just became so much less time consuming for me and probably also for the ones that will try this out.
-- For easy and quick good UV's i would use maya 2009. I haven't used it myself yet but i have been hearing good things about it.
-- i seen a friend of mine paint on an obj file with more than 100k triangles and had no problems. So its pretty stable.
-- A proper custom WoW model should never pass A 4k triangles limit.. a real official WoW model doesn't even tend to go above 500 triangles.. atleast from what i have seen. Talking about non organic objects such as weapons, karts, flags, etc. take it from me that the AH in WoW probably even has a smaller triangle account than a mount or character.
well that's it. happy texture painting people.
((not sure if this is the right topic for this, but i don't see this as a guide))
Quote: I think it should be in guides... just my thought...
Archived author: cheese95 • Posted: 2025-11-04T11:54:47.563931
Original source
Quote: I think it should be in guides... just my thought...
Quote: Nah, the guides subforum would be the wrong place for this.
Archived author: Yamachi • Posted: 2025-11-04T11:54:47.563931
Original source
Quote: Nah, the guides subforum would be the wrong place for this.
Quote: /brb getting PS4 !
Archived author: Randie • Posted: 2025-11-04T11:54:47.563931
Original source
Quote: /brb getting PS4 !
Quote: You just added about 20 illegal copies of CS4. Gj. ^^
Archived author: schlumpf • Posted: 2025-11-04T11:54:47.563931
Original source
Quote: You just added about 20 illegal copies of CS4. Gj. ^^
Quote: nice :O (fllzor)
Archived author: bdrenniw • Posted: 2025-11-04T11:54:47.563931
Original source
Quote: nice :O (fllzor)
Quote: Thanks, I'm getting CS4 in January!
Archived author: greenhoe • Posted: 2025-11-04T11:54:47.563931
Original source
Quote: Thanks, I'm getting CS4 in January!
Quote: Is it only .obj files?
Archived author: Lakotaness • Posted: 2025-11-04T11:54:47.563931
Original source
Quote: Is it only .obj files?
Quote: 3DS
Obj
DAE
KMZ
U3D
See tutorial here: Photoshop CS4 Extended 3D tutorial
Archived author: schlumpf • Posted: 2025-11-04T11:54:47.563931
Original source
Quote: 3DS
Obj
DAE
KMZ
U3D
See tutorial here: Photoshop CS4 Extended 3D tutorial
Quote: Anybody wanna PM me a tip as to how to acquire CS4?
Archived author: Nickl1024 • Posted: 2025-11-04T11:54:47.563931
Original source
Quote: Anybody wanna PM me a tip as to how to acquire CS4?