Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] sorry guys my friend gets stuck on retrieving or creating characters t.t Is it hamachi being slow?

[DiscordArchive] sorry guys my friend gets stuck on retrieving or creating characters t.t Is it hamachi being slow?

[DiscordArchive] sorry guys my friend gets stuck on retrieving or creating characters t.t Is it hamachi being slow?

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rektbyfaith
Administrator
0
09-06-2024, 09:06 PM
#21
Archived author: Revision • Posted: 2024-09-06T21:06:32.494000+00:00
Original source

I imagine this would be it too. Something blocking it somehow, somewhere. I only see it when the server is overloaded so something is going on there.
rektbyfaith
09-06-2024, 09:06 PM #21

Archived author: Revision • Posted: 2024-09-06T21:06:32.494000+00:00
Original source

I imagine this would be it too. Something blocking it somehow, somewhere. I only see it when the server is overloaded so something is going on there.

rektbyfaith
Administrator
0
09-06-2024, 09:08 PM
#22
Archived author: Light • Posted: 2024-09-06T21:08:50.601000+00:00
Original source

// 63521 - Guarded by The Light
class spell_pal_guarded_by_the_light : public SpellScript
{
PrepareSpellScript(spell_pal_guarded_by_the_light);

bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_DIVINE_PLEA });
}

void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
// Divine Plea
if (Aura* aura = GetCaster()->GetAura(SPELL_PALADIN_DIVINE_PLEA))
aura->RefreshDuration();
}

void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_guarded_by_the_light::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
rektbyfaith
09-06-2024, 09:08 PM #22

Archived author: Light • Posted: 2024-09-06T21:08:50.601000+00:00
Original source

// 63521 - Guarded by The Light
class spell_pal_guarded_by_the_light : public SpellScript
{
PrepareSpellScript(spell_pal_guarded_by_the_light);

bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_DIVINE_PLEA });
}

void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
// Divine Plea
if (Aura* aura = GetCaster()->GetAura(SPELL_PALADIN_DIVINE_PLEA))
aura->RefreshDuration();
}

void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_guarded_by_the_light::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};

rektbyfaith
Administrator
0
09-06-2024, 09:08 PM
#23
Archived author: Light • Posted: 2024-09-06T21:08:57.920000+00:00
Original source

<@234784691608092682>This code only takes effect correctly when cast on oneself. I want to cast [Devine Plea] on the enemy, and I have modified DBC, but this code won't work anymore. How can I modify the code to make it work correctly? Can you guide me? I am a beginner
rektbyfaith
09-06-2024, 09:08 PM #23

Archived author: Light • Posted: 2024-09-06T21:08:57.920000+00:00
Original source

<@234784691608092682>This code only takes effect correctly when cast on oneself. I want to cast [Devine Plea] on the enemy, and I have modified DBC, but this code won't work anymore. How can I modify the code to make it work correctly? Can you guide me? I am a beginner

rektbyfaith
Administrator
0
09-06-2024, 09:09 PM
#24
Archived author: Light • Posted: 2024-09-06T21:09:03.026000+00:00
Original source

rektbyfaith
09-06-2024, 09:09 PM #24

Archived author: Light • Posted: 2024-09-06T21:09:03.026000+00:00
Original source

rektbyfaith
Administrator
0
09-06-2024, 09:13 PM
#25
Archived author: thunder • Posted: 2024-09-06T21:13:48.010000+00:00
Original source

Im pretty sure you can do all that VIA dbc instead of c++
rektbyfaith
09-06-2024, 09:13 PM #25

Archived author: thunder • Posted: 2024-09-06T21:13:48.010000+00:00
Original source

Im pretty sure you can do all that VIA dbc instead of c++

rektbyfaith
Administrator
0
09-06-2024, 09:21 PM
#26
Archived author: Light • Posted: 2024-09-06T21:21:39.466000+00:00
Original source

maintain the duration of time through melee attacks
rektbyfaith
09-06-2024, 09:21 PM #26

Archived author: Light • Posted: 2024-09-06T21:21:39.466000+00:00
Original source

maintain the duration of time through melee attacks

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