[Archive] [Development] WoW Model Lib
[Archive] [Development] WoW Model Lib
Quote: Its not very difficult to make that collision and viewingstuff. If you save the file it automatically checks every boundingbox in the model if there is something to change. So the viewingdistance thing is working correctly, just need to implement a tweek on the collision as colliding with the scaled object atm results in a crit
Archived author: Cromon • Posted: 2025-11-04T11:54:14.698088
Original source
Quote: Its not very difficult to make that collision and viewingstuff. If you save the file it automatically checks every boundingbox in the model if there is something to change. So the viewingdistance thing is working correctly, just need to implement a tweek on the collision as colliding with the scaled object atm results in a crit
Quote: Thanks for posting this, it gave me a little view of rendering.
Tanks alot.
Archived author: [Blinded] • Posted: 2025-11-04T11:54:14.698088
Original source
Quote: Thanks for posting this, it gave me a little view of rendering.
Tanks alot.
Quote: Ok, made some more things:
1. You can change the boundingvertices on your own. Display a bounding shape out of the triangles as wireframe to see if it fits the modified model. scalar scaling on every vertex is pretty simple. Just scale all vertices and all boundingvertices with the same factor and you have fully working collision on the sized model ingame.
2. Particleemitters:
You can change these emitters. change the rotation of the particles, change the outputlocation of the particles, change the size of the particles, ...
When ive done the M2Models i will release the first betaversion and head up to WMOmodels.
Archived author: Cromon • Posted: 2025-11-04T11:54:14.698088
Original source
Quote: Ok, made some more things:
1. You can change the boundingvertices on your own. Display a bounding shape out of the triangles as wireframe to see if it fits the modified model. scalar scaling on every vertex is pretty simple. Just scale all vertices and all boundingvertices with the same factor and you have fully working collision on the sized model ingame.
2. Particleemitters:
You can change these emitters. change the rotation of the particles, change the outputlocation of the particles, change the size of the particles, ...
When ive done the M2Models i will release the first betaversion and head up to WMOmodels.
Quote: sweet!! will this be integrated in yiasedit?
Archived author: Demonshade • Posted: 2025-11-04T11:54:14.698088
Original source
Quote: sweet!! will this be integrated in yiasedit?
Quote: Of course
Adding some handling for the animationblocks to change animations.
Archived author: Cromon • Posted: 2025-11-04T11:54:14.698088
Original source
Quote: Of course
Adding some handling for the animationblocks to change animations.