[Archive] [Development] MDX to M2 Converter(supporting Animations)
[Archive] [Development] MDX to M2 Converter(supporting Animations)
Quote: Ok today I'm going to present and release the first Alpha of my MDX to M2 Converter Tool.
It's supporting Animations.
[YT]rB2UheC2KQA[/YT]
Currently Supportet:
*MDX and MDL
*Geosets,Vertices etc.
*Animations
*Textures
*Attachments
*GeosetAnimations(aka Transparency and Color)
*Cameras(rudimentary)
*Lights(not tested)
*Texture Animations(not tested)
*Renderflags(not tested)
What's not supported atm:
*Particle Emitters
*Particle Emitters 2
*Ribbon Emitters
*Events
Why MDX/MDL?
Because there are export scripts for 3dsmax and Blender. Also the MDXLib by Magos I use is very easy to handle.
OMFGZZ My Model Haz no Textures!!11
The Tool converts the Paths given in the MDX/MDL so either convert the BLPs there to BLP2 and add them to your MPQ or change the Texture Paths in the MDL(search for a MDL Converter on wc3c.net or one of these sites)
My Model doesn't work with this Converter!!?
I don't know :/
What Numbers have I to insert?
See AnimationData.dbc and M2/WotLK - WoW.Dev Wiki
So now all Questions are answered right?
http://www.file-upload.net/download-...XtoM2.zip.html
Archived author: Tigurius • Posted: 2025-11-04T11:54:04.302535
Original source
Quote: Ok today I'm going to present and release the first Alpha of my MDX to M2 Converter Tool.
It's supporting Animations.
[YT]rB2UheC2KQA[/YT]
Currently Supportet:
*MDX and MDL
*Geosets,Vertices etc.
*Animations
*Textures
*Attachments
*GeosetAnimations(aka Transparency and Color)
*Cameras(rudimentary)
*Lights(not tested)
*Texture Animations(not tested)
*Renderflags(not tested)
What's not supported atm:
*Particle Emitters
*Particle Emitters 2
*Ribbon Emitters
*Events
Why MDX/MDL?
Because there are export scripts for 3dsmax and Blender. Also the MDXLib by Magos I use is very easy to handle.
OMFGZZ My Model Haz no Textures!!11
The Tool converts the Paths given in the MDX/MDL so either convert the BLPs there to BLP2 and add them to your MPQ or change the Texture Paths in the MDL(search for a MDL Converter on wc3c.net or one of these sites)
My Model doesn't work with this Converter!!?
I don't know :/
What Numbers have I to insert?
See AnimationData.dbc and M2/WotLK - WoW.Dev Wiki
So now all Questions are answered right?
http://www.file-upload.net/download-...XtoM2.zip.html
Quote: Awsome!dident think it was possible
gj!
Archived author: Bjarke • Posted: 2025-11-04T11:54:04.302535
Original source
Quote: Awsome!dident think it was possible
gj!
Quote:Awesome Tig.. just epic
Here.. take those 4 +Rep cookies
Archived author: Ravenheart • Posted: 2025-11-04T11:54:04.302535
Original source
Quote:Awesome Tig.. just epic
Here.. take those 4 +Rep cookies
Quote: This is just insane!!!
Archived author: Demonshade • Posted: 2025-11-04T11:54:04.302535
Original source
Quote: This is just insane!!!
Quote: WTF you made my day +rep
Archived author: mihaitza • Posted: 2025-11-04T11:54:04.302535
Original source
Quote: WTF you made my day +rep
Quote: This is awesome
Archived author: Axol • Posted: 2025-11-04T11:54:04.302535
Original source
Quote: This is awesome
Quote:Once again tigger, You've shown us that you are an amazing coder! Well done! =)
Archived author: I Hypnotoad I • Posted: 2025-11-04T11:54:04.302535
Original source
Quote:Once again tigger, You've shown us that you are an amazing coder! Well done! =)
Quote:File-Upload.net - MDXtoM2.zip fixed bug within attachments and implemented texture animations and renderflags(not tested).
Archived author: Tigurius • Posted: 2025-11-04T11:54:04.302535
Original source
Quote:File-Upload.net - MDXtoM2.zip fixed bug within attachments and implemented texture animations and renderflags(not tested).
Quote:Wow, that's very nice. Awesome work.
Archived author: Reflection • Posted: 2025-11-04T11:54:04.302535
Original source
Quote:Wow, that's very nice. Awesome work.
Quote: Good job!
Archived author: Evolution • Posted: 2025-11-04T11:54:04.302535
Original source
Quote: Good job!