[Archive] [Discussion] Model Editing might not be Dead!
[Archive] [Discussion] Model Editing might not be Dead!
Quote: Okay, so basically i was just reading one of the posts on this site, about someones model edit being patched into his game, and it still working, so what i was thinking, was that if we could downgrade to 4.0.1 when model edits still worked, we could then re-patch the game, and the model edit might still work? (im new to this, but it seems like a reasonable plan to me)
Archived author: jcmaddox1 • Posted: 2025-11-04T11:43:01.687899
Original source
Quote: Okay, so basically i was just reading one of the posts on this site, about someones model edit being patched into his game, and it still working, so what i was thinking, was that if we could downgrade to 4.0.1 when model edits still worked, we could then re-patch the game, and the model edit might still work? (im new to this, but it seems like a reasonable plan to me)
Quote: Well, the blizzard code would still change wich will make the model edits unfunctional again..
Archived author: jimmys96 • Posted: 2025-11-04T11:43:01.687899
Original source
Quote: Well, the blizzard code would still change wich will make the model edits unfunctional again..
Quote: Originally Posted by jimmys96
Well, the blizzard code would still change wich will make the model edits unfunctional again..
yeah but what im saying is leave the model edit int o patch with the other mpqs that should work, because it would be coding the edit into your game.
Archived author: jcmaddox1 • Posted: 2025-11-04T11:43:01.687899
Original source
Quote: Originally Posted by jimmys96
Well, the blizzard code would still change wich will make the model edits unfunctional again..
yeah but what im saying is leave the model edit int o patch with the other mpqs that should work, because it would be coding the edit into your game.
Quote: Originally Posted by jcmaddox1
Okay, so basically i was just reading one of the posts on this site, about someones model edit being patched into his game, and it still working, so what i was thinking, was that if we could downgrade to 4.0.1 when model edits still worked, we could then re-patch the game, and the model edit might still work? (im new to this, but it seems like a reasonable plan to me)
-.-
can't tell if serious.
Archived author: Arcean • Posted: 2025-11-04T11:43:01.687899
Original source
Quote: Originally Posted by jcmaddox1
Okay, so basically i was just reading one of the posts on this site, about someones model edit being patched into his game, and it still working, so what i was thinking, was that if we could downgrade to 4.0.1 when model edits still worked, we could then re-patch the game, and the model edit might still work? (im new to this, but it seems like a reasonable plan to me)
-.-
can't tell if serious.
Quote: Originally Posted by Arcean
-.-
can't tell if serious.
Of course im being serious, if you leave the edit in while the game patches, its patched into the game.
Archived author: jcmaddox1 • Posted: 2025-11-04T11:43:01.687899
Original source
Quote: Originally Posted by Arcean
-.-
can't tell if serious.
Of course im being serious, if you leave the edit in while the game patches, its patched into the game.
Quote: i see how you are thinking and where you are coming from on this. unfortunately that would not be
possible because the the patcher generated by blizzard expects, so to speak a certain hash of client data.
leaving modded client data in the data directory would just result in a patch build error.
Archived author: sitnspinlock • Posted: 2025-11-04T11:43:01.687899
Original source
Quote: i see how you are thinking and where you are coming from on this. unfortunately that would not be
possible because the the patcher generated by blizzard expects, so to speak a certain hash of client data.
leaving modded client data in the data directory would just result in a patch build error.
Quote: Originally Posted by everdox
i see how you are thinking and where you are coming from on this. unfortunately that would not be
possible because the the patcher generated by blizzard expects, so to speak a certain hash of client data.
leaving modded client data in the data directory would just result in a patch build error.
EXCEPT the fact, that it would get its patch Data, and some extra Data aswell, so therefor, there would be no errors.
Archived author: jcmaddox1 • Posted: 2025-11-04T11:43:01.687899
Original source
Quote: Originally Posted by everdox
i see how you are thinking and where you are coming from on this. unfortunately that would not be
possible because the the patcher generated by blizzard expects, so to speak a certain hash of client data.
leaving modded client data in the data directory would just result in a patch build error.
EXCEPT the fact, that it would get its patch Data, and some extra Data aswell, so therefor, there would be no errors.
Quote: You cannot patch your game with custom MPQs active. It currently does one of two things:
1. Write over your custom MPQ
2. Not let you patch.
Both of those options are fairly forgiving, considering in the old days if you tried to patch with a custom MPQ your game data became corrupted and you had to completely reinstall.
Originally Posted by jcmaddox1
EXCEPT the fact, that it would get its patch Data, and some extra Data aswell, so therefor, there would be no errors.
The patcher doesn't copy all MPQs, only the bases.
Archived author: sunshoes • Posted: 2025-11-04T11:43:01.687899
Original source
Quote: You cannot patch your game with custom MPQs active. It currently does one of two things:
1. Write over your custom MPQ
2. Not let you patch.
Both of those options are fairly forgiving, considering in the old days if you tried to patch with a custom MPQ your game data became corrupted and you had to completely reinstall.
Originally Posted by jcmaddox1
EXCEPT the fact, that it would get its patch Data, and some extra Data aswell, so therefor, there would be no errors.
The patcher doesn't copy all MPQs, only the bases.
Quote: Originally Posted by nagaclaws
You cannot patch your game with custom MPQs active. It currently does one of two things:
1. Write over your custom MPQ
2. Not let you patch.
Both of those options are fairly forgiving, considering in the old days if you tried to patch with a custom MPQ your game data became corrupted and you had to completely reinstall.
The patcher doesn't copy all MPQs, only the bases.
Thanks, was just and idea, back to the drawing board i guess then..
Archived author: jcmaddox1 • Posted: 2025-11-04T11:43:01.687899
Original source
Quote: Originally Posted by nagaclaws
You cannot patch your game with custom MPQs active. It currently does one of two things:
1. Write over your custom MPQ
2. Not let you patch.
Both of those options are fairly forgiving, considering in the old days if you tried to patch with a custom MPQ your game data became corrupted and you had to completely reinstall.
The patcher doesn't copy all MPQs, only the bases.
Thanks, was just and idea, back to the drawing board i guess then..
Quote: Maybe if i Were to Use and MPQ editor and import the custom MPQ models in, then patch the MPQ back up, that might work, as in, add the Data to your game?
Archived author: jcmaddox1 • Posted: 2025-11-04T11:43:01.687899
Original source
Quote: Maybe if i Were to Use and MPQ editor and import the custom MPQ models in, then patch the MPQ back up, that might work, as in, add the Data to your game?