[Archive] [WIP] New New Emerald Dream
[Archive] [WIP] New New Emerald Dream
Quote: I started a project to massively expand on the work start by Azo, to remove all the lengthy paths between areas and replace them with areas that are described in the lore.
The start of the Emerald Paradise, designed from some concept art I found.
An area of my own design, to be a sort of neutral ground between Emerald Nightmare, Emerald Forest, and Emerald Paradise.. I think I shall call it Emerald Twilight..
Archived author: King Warg • Posted: 2025-11-04T11:42:48.072840
Original source
Quote: I started a project to massively expand on the work start by Azo, to remove all the lengthy paths between areas and replace them with areas that are described in the lore.
The start of the Emerald Paradise, designed from some concept art I found.
An area of my own design, to be a sort of neutral ground between Emerald Nightmare, Emerald Forest, and Emerald Paradise.. I think I shall call it Emerald Twilight..
Quote:When i saw the title first time, i thought something like: "Uhh.. Another EmeraldDream, who'll want it?" But when i opened the thread, i was surprisedI like your idea, and if i can help you, just send me a PM
+Rep
Archived author: Ravenheart • Posted: 2025-11-04T11:42:48.072840
Original source
Quote:When i saw the title first time, i thought something like: "Uhh.. Another EmeraldDream, who'll want it?" But when i opened the thread, i was surprisedI like your idea, and if i can help you, just send me a PM
+Rep
Quote: I could use a bit of info.. on adding wmo's to a tile, I see Azo did such, i'm assuming the wmo was added to the tile either in hex or a separate program and then the position, scale, and rotation set with Noggit.
Archived author: King Warg • Posted: 2025-11-04T11:42:48.072840
Original source
Quote: I could use a bit of info.. on adding wmo's to a tile, I see Azo did such, i'm assuming the wmo was added to the tile either in hex or a separate program and then the position, scale, and rotation set with Noggit.
Quote: thats pretty cool. here is the guide on how to add wmo's to a map http://www.mmowned.com/forums/model-...s-noggit.htmll
Archived author: Demonshade • Posted: 2025-11-04T11:42:48.072840
Original source
Quote: thats pretty cool. here is the guide on how to add wmo's to a map http://www.mmowned.com/forums/model-...s-noggit.htmll
Quote: hmm.. excellent, now then I can start on that after I get the landscaping done for all the areas.
Has anyone else updated noggit to 2.x besides the Ewos world editor? It seems they introduced more bugs than fixes with it.. landscape texturing now seems to be erasing previous texture data..
Archived author: King Warg • Posted: 2025-11-04T11:42:48.072840
Original source
Quote: hmm.. excellent, now then I can start on that after I get the landscaping done for all the areas.
Has anyone else updated noggit to 2.x besides the Ewos world editor? It seems they introduced more bugs than fixes with it.. landscape texturing now seems to be erasing previous texture data..
Quote:Using the 1.12 NoggIt and WoW client seems the best option, afaik.
Archived author: Grymskvll • Posted: 2025-11-04T11:42:48.072840
Original source
Quote:Using the 1.12 NoggIt and WoW client seems the best option, afaik.
Quote: I tried porting what I have completed so far over to 1.12 to edit, the editor seems to work fine for a moment but crashes a few moments after loading the level..
Its always the same instruction in memory that its crashing on, and seems to be related to landscape texturing or some landscape detail, as the problem only occurs on certain tiles, and does not occur in wireframe mode.
Archived author: King Warg • Posted: 2025-11-04T11:42:48.072840
Original source
Quote: I tried porting what I have completed so far over to 1.12 to edit, the editor seems to work fine for a moment but crashes a few moments after loading the level..
Its always the same instruction in memory that its crashing on, and seems to be related to landscape texturing or some landscape detail, as the problem only occurs on certain tiles, and does not occur in wireframe mode.
Quote: Progress update.. now with new custom wmo
Update - Now that the initial setting for these areas is complete, I will begin landscaping the Emerald Nightmare.. Too bad I cant find any concept art.. so i'll have to go off the designs of the corrupted inhabitants of the nightmare as a base. I'm actually pleased with the way the emerald twilight will fit into the lore, despite being a custom area. Seeing as the nightmare is attempting to expand torwards the emerald forest areas and away from the eye of ysera, the emerald twilight would be a perfect spot to setup the druid and green dragons counter-forces site, as well as a start for perhaps a raid quest to go in and defeat the evil power growing in the nightmare.
Also, to those interested in how this is all going to lay out in the end, This is what I have currently planned for the final layout.
(pardon the very crude map diagram lol)
Archived author: King Warg • Posted: 2025-11-04T11:42:48.072840
Original source
Quote: Progress update.. now with new custom wmo
Update - Now that the initial setting for these areas is complete, I will begin landscaping the Emerald Nightmare.. Too bad I cant find any concept art.. so i'll have to go off the designs of the corrupted inhabitants of the nightmare as a base. I'm actually pleased with the way the emerald twilight will fit into the lore, despite being a custom area. Seeing as the nightmare is attempting to expand torwards the emerald forest areas and away from the eye of ysera, the emerald twilight would be a perfect spot to setup the druid and green dragons counter-forces site, as well as a start for perhaps a raid quest to go in and defeat the evil power growing in the nightmare.
Also, to those interested in how this is all going to lay out in the end, This is what I have currently planned for the final layout.
(pardon the very crude map diagram lol)
Quote: Wow, that map was really well made. I especialy like the Lucid Passage.
Of some reason I can imagine a place reminding of Deadwind Pass. Kinda the same "scary" feeling when you go there first time... Well done!
Archived author: KTH • Posted: 2025-11-04T11:42:48.072840
Original source
Quote: Wow, that map was really well made. I especialy like the Lucid Passage.
Of some reason I can imagine a place reminding of Deadwind Pass. Kinda the same "scary" feeling when you go there first time... Well done!
Quote: A bit of an update on the layout of the realm, I think this is about the final product.
Archived author: King Warg • Posted: 2025-11-04T11:42:48.072840
Original source
Quote: A bit of an update on the layout of the realm, I think this is about the final product.