[Archive] Remove all doors! except VC
[Archive] Remove all doors! except VC
Quote: So i can walk into all doores and not getting blocked?
Archived author: Hounro • Posted: 2025-11-04T11:40:38.389753
Original source
Quote: So i can walk into all doores and not getting blocked?
Quote: Originally Posted by Chazwazza
The first doors I tried havn't been removed. (The doors on the Undercity elevator) I havn't tested anything else today. What doors does this thing remove exactly?
btw I renamed it sound2.mpq, that shouldn't matter should it?
Yes it does
You can only model change using speech2.mpq so change it back and it should work =)
Archived author: Zentek • Posted: 2025-11-04T11:40:38.389753
Original source
Quote: Originally Posted by Chazwazza
The first doors I tried havn't been removed. (The doors on the Undercity elevator) I havn't tested anything else today. What doors does this thing remove exactly?
btw I renamed it sound2.mpq, that shouldn't matter should it?
Yes it does
You can only model change using speech2.mpq so change it back and it should work =)
Quote: It should remove virtually all doors, though there are some doors that have invisible terrain walls I believe to prevent mages from blinking through which also prevent you from walking through. This removes scholo viewing room doors, SM, Baron strat, most portcullis', Shadowfang keep doors, pretty much all doors that require a key or something, the shadowforge doors, for easy emporer farming runs. and lots of others.
can't really be detected since it is client side and can't be reported for using it unless you tell others your doing it or others see you
oh and it also removes caverns of time door, dire maul doors, old if doors (invisible wall behind it). and maybe others I haven't said
Archived author: Lolequalsrofl • Posted: 2025-11-04T11:40:38.389753
Original source
Quote: It should remove virtually all doors, though there are some doors that have invisible terrain walls I believe to prevent mages from blinking through which also prevent you from walking through. This removes scholo viewing room doors, SM, Baron strat, most portcullis', Shadowfang keep doors, pretty much all doors that require a key or something, the shadowforge doors, for easy emporer farming runs. and lots of others.
can't really be detected since it is client side and can't be reported for using it unless you tell others your doing it or others see you
oh and it also removes caverns of time door, dire maul doors, old if doors (invisible wall behind it). and maybe others I haven't said
Quote: Is this every door?
Archived author: Kru2 • Posted: 2025-11-04T11:40:38.389753
Original source
Quote: Is this every door?
Quote: Yes all doors, but the ones in deadmines anywhere you would normally see a door is a shrub. the doors that are not implemented in this are ones that there is no point in changing such as the ZF chief ukzorz door since mobs are invulnerable till the goblin blows up the door anyway, uldaman, and deadmines doors. You should find this useful as it allows you to complete 45 minute baron in like 3 minutes, complete scholo in like 30-45 minutes, do easy emporer runs etc.
Kharazan, CoT, Old IF doors are also removed but I think there are invisible walls behind them.
Archived author: Lolequalsrofl • Posted: 2025-11-04T11:40:38.389753
Original source
Quote: Yes all doors, but the ones in deadmines anywhere you would normally see a door is a shrub. the doors that are not implemented in this are ones that there is no point in changing such as the ZF chief ukzorz door since mobs are invulnerable till the goblin blows up the door anyway, uldaman, and deadmines doors. You should find this useful as it allows you to complete 45 minute baron in like 3 minutes, complete scholo in like 30-45 minutes, do easy emporer runs etc.
Kharazan, CoT, Old IF doors are also removed but I think there are invisible walls behind them.