[Archive] New human female model MoP
[Archive] New human female model MoP
Quote:EDIT: working on fixing the male model. The new HD model was just put on beta and I can finally fix it.
This changes the old female model to the new one, working for live servers, patch 5.4. There are a couple of known issues, such as, you may see a giant blob when any human female performs a unknown animation, examples are sitting and /lol, to fix this for you such as stealthing will cause a giant mess, simply jump to fix it. DK eyes are a horrid ugly green, some animations will not work, male human PLAYERS look like shit, and female human npc look like shit, and very rarely you will come across a crash every 2 hours or so. ( none of these can be fixed except the female npc, but that would take a good 2 weeks to fix, and i am excited to release this. )
PLACE THE PATCH IN YOUR LOCALE FOLDER! IT WONT WORK IF ITS JUST IN DATA!
Example: C:\Program Files (x86)\World of Warcraft\Data\enUS
YOU NEED THE MODDED .EXE: http://tinyurl.com/wow-exe-info-dl
PATCH DOWNLOAD: http://www.mediafire.com/download/ly...nUS-999999.MPQ
And a massive well deserve thank you to: phantomx, phucko1, and Rangorn.
proof:
Archived author: Android32 • Posted: 2025-11-04T11:40:19.983696
Original source
Quote:EDIT: working on fixing the male model. The new HD model was just put on beta and I can finally fix it.
This changes the old female model to the new one, working for live servers, patch 5.4. There are a couple of known issues, such as, you may see a giant blob when any human female performs a unknown animation, examples are sitting and /lol, to fix this for you such as stealthing will cause a giant mess, simply jump to fix it. DK eyes are a horrid ugly green, some animations will not work, male human PLAYERS look like shit, and female human npc look like shit, and very rarely you will come across a crash every 2 hours or so. ( none of these can be fixed except the female npc, but that would take a good 2 weeks to fix, and i am excited to release this. )
PLACE THE PATCH IN YOUR LOCALE FOLDER! IT WONT WORK IF ITS JUST IN DATA!
Example: C:\Program Files (x86)\World of Warcraft\Data\enUS
YOU NEED THE MODDED .EXE: http://tinyurl.com/wow-exe-info-dl
PATCH DOWNLOAD: http://www.mediafire.com/download/ly...nUS-999999.MPQ
And a massive well deserve thank you to: phantomx, phucko1, and Rangorn.
proof:
Quote: posted on mmo-champion.com hilarious comments. people worry to much about getting banned.
http://www.mmo-champion.com/threads/...8#post28790978
Archived author: Android32 • Posted: 2025-11-04T11:40:19.983696
Original source
Quote: posted on mmo-champion.com hilarious comments. people worry to much about getting banned.
http://www.mmo-champion.com/threads/...8#post28790978
Quote: I hope, that you know that you can really be banned for it
Any way, good work. Did you use Blender for UV remap?
Archived author: Trixiap • Posted: 2025-11-04T11:40:19.983696
Original source
Quote: I hope, that you know that you can really be banned for it
Any way, good work. Did you use Blender for UV remap?
Quote: Originally Posted by allnei
I hope, that you know that you can really be banned for it
Any way, good work. Did you use Blender for UV remap?
yes i know...the odds are a million to one though. have been doing this since wotlk
and no, I actually had to convert the blp to png then convert back to blp raw1 and enable mitmaps. its allot easier thn it sounds.
Archived author: Android32 • Posted: 2025-11-04T11:40:19.983696
Original source
Quote: Originally Posted by allnei
I hope, that you know that you can really be banned for it
Any way, good work. Did you use Blender for UV remap?
yes i know...the odds are a million to one though. have been doing this since wotlk
and no, I actually had to convert the blp to png then convert back to blp raw1 and enable mitmaps. its allot easier thn it sounds.
Quote: It sounds pretty easy
I am trying to import new models in model viewer, but still no luck.
Archived author: Trixiap • Posted: 2025-11-04T11:40:19.983696
Original source
Quote: It sounds pretty easy
I am trying to import new models in model viewer, but still no luck.
Quote:Blpc : Developer Utilities : World of Warcraft AddOns - use this when you have done everything else. go under options and do raw1 and check mipmap. then batch converter then do blp to png then png to blp.
https://github.com/tomrus88/CASCExplorer/releases - use this to get the actual files from WoD ( DO NOT EXTRACT ANY OF THE hair.blp JUST SCALP AND FACIALS)
aaaaand a quick quote from a friend on mod craft
You need to go into charSections.dbc and put _HD.blp for all the missing textures.
Of course make sure you have the textures that end with _HD.blp in your models folder.
Edit: I'd recommend using mydbceditor and exporting strings as patch opening it in your favorite text editor *cough* notepad++ *cough* then finding the model's textures copy the roles open a new text file paste it in there replace all .blp with _HD.blp then select all copy and paste it back into the string patch save and open up mydbceditor again and import patch then save and done.
So basically you dont have to rename any of the files, you just need to edit the dbc extensions to be Character\Human\Female\HumanFemaleFaceLower03_05.blp to Character\Human\Female\HumanFemaleFaceLower03_05_HD.blp
and when you think your finished, place the .mpq in your locale file.
oh and you need to edit your chrraces dbc. open it and look at column 25 and 26. for the orc, the number under 25 is 1 and the number under 26 is 1. change 25 to 2 and 26 to 0
Archived author: Android32 • Posted: 2025-11-04T11:40:19.983696
Original source
Quote:Blpc : Developer Utilities : World of Warcraft AddOns - use this when you have done everything else. go under options and do raw1 and check mipmap. then batch converter then do blp to png then png to blp.
https://github.com/tomrus88/CASCExplorer/releases - use this to get the actual files from WoD ( DO NOT EXTRACT ANY OF THE hair.blp JUST SCALP AND FACIALS)
aaaaand a quick quote from a friend on mod craft
You need to go into charSections.dbc and put _HD.blp for all the missing textures.
Of course make sure you have the textures that end with _HD.blp in your models folder.
Edit: I'd recommend using mydbceditor and exporting strings as patch opening it in your favorite text editor *cough* notepad++ *cough* then finding the model's textures copy the roles open a new text file paste it in there replace all .blp with _HD.blp then select all copy and paste it back into the string patch save and open up mydbceditor again and import patch then save and done.
So basically you dont have to rename any of the files, you just need to edit the dbc extensions to be Character\Human\Female\HumanFemaleFaceLower03_05.blp to Character\Human\Female\HumanFemaleFaceLower03_05_HD.blp
and when you think your finished, place the .mpq in your locale file.
oh and you need to edit your chrraces dbc. open it and look at column 25 and 26. for the orc, the number under 25 is 1 and the number under 26 is 1. change 25 to 2 and 26 to 0
Quote: I know how to work with WoD files, how to edit dbc.. etc.
But problem is that .m2 file itself is broken in WMV and even WoD dbc files are broken (because they are absolutely different from MoP and I still didn´t find way how to convert them). Model swaping is piece of cake, but load new model correctly in WMV is another story (load them with info from new dbc files).
Archived author: Trixiap • Posted: 2025-11-04T11:40:19.983696
Original source
Quote: I know how to work with WoD files, how to edit dbc.. etc.
But problem is that .m2 file itself is broken in WMV and even WoD dbc files are broken (because they are absolutely different from MoP and I still didn´t find way how to convert them). Model swaping is piece of cake, but load new model correctly in WMV is another story (load them with info from new dbc files).
Quote: Well done. Got me thinking of tryin to make a male gnome patch like this.
Archived author: johnnycashed • Posted: 2025-11-04T11:40:19.983696
Original source
Quote: Well done. Got me thinking of tryin to make a male gnome patch like this.
Quote: Thanks, Android32.
I'm trying to follow the steps you lined out to get undeads.
But I'm stuck at the DBC edit. How do you know what lines to edit? I had a look at your edited file, and not every line with a ".blp" is a "_HD.blp"
example from your file: "Character\Human\Female\HumanFemaleNakedTorsoSkin00_02.blp"
Archived author: olilo1 • Posted: 2025-11-04T11:40:19.983696
Original source
Quote: Thanks, Android32.
I'm trying to follow the steps you lined out to get undeads.
But I'm stuck at the DBC edit. How do you know what lines to edit? I had a look at your edited file, and not every line with a ".blp" is a "_HD.blp"
example from your file: "Character\Human\Female\HumanFemaleNakedTorsoSkin00_02.blp"
Quote: Originally Posted by olilo1
Thanks, Android32.
I'm trying to follow the steps you lined out to get undeads.
But I'm stuck at the DBC edit. How do you know what lines to edit? I had a look at your edited file, and not every line with a ".blp" is a "_HD.blp"
example from your file: "Character\Human\Female\HumanFemaleNakedTorsoSkin00_02.blp"
yeh, just go into dbc, export strings, open the .txt file and do Ctrl+f and type in human female.
Archived author: Android32 • Posted: 2025-11-04T11:40:19.983696
Original source
Quote: Originally Posted by olilo1
Thanks, Android32.
I'm trying to follow the steps you lined out to get undeads.
But I'm stuck at the DBC edit. How do you know what lines to edit? I had a look at your edited file, and not every line with a ".blp" is a "_HD.blp"
example from your file: "Character\Human\Female\HumanFemaleNakedTorsoSkin00_02.blp"
yeh, just go into dbc, export strings, open the .txt file and do Ctrl+f and type in human female.