[Archive] SOLVED converting legion pyroblast to WOD
[Archive] SOLVED converting legion pyroblast to WOD
Archived author: MR.Farrarie • Posted: 2016-08-21T18:42:53+00:00
Original source
I tried to convert legion spell pyroblast to WOD
I got this problem
so do you think its possible and if you know how to fix it
plz wright it down here
SOLVED the problem was from struct texture anim in the .m2 now I only need to scale it smaller and it will be good
![]()
Archived author: wungasaurus • Posted: 2016-08-21T19:56:00+00:00
Original source
Bad .skin
Quote: 32 minutes ago, wungasaurus said:weird the skin look like it has no bug if you check it look like any normal wod skin file
Bad .skin
Archived author: MR.Farrarie • Posted: 2016-08-21T20:28:15+00:00
Original source
Quote: 32 minutes ago, wungasaurus said:weird the skin look like it has no bug if you check it look like any normal wod skin file
Bad .skin
Archived author: wungasaurus • Posted: 2016-08-21T20:55:41+00:00
Original source
The skin file alone is completely meaningless, just as the m2 file alone is.
I can't guarantee it being the skin file, but vertices extending into infinity is often either a bad offset to vertices or a bad skin file that overflows the actual vertices. Surfaces being obviously broken (as the sphere is) indicate a skin file that gives bad indices into the vertex array that do not match the actual geometry.
Archived author: MR.Farrarie • Posted: 2016-08-21T22:36:07+00:00
Original source
I too and was thinking its skin file but I cant find whats wrong it look similar to most skin files from WOD
and your right the skin alone is meaningless
pyroblast skin and .m2.rar
Archived author: wungasaurus • Posted: 2016-08-21T23:12:46+00:00
Original source
Yes, there likely is nothing wrong with the structure of it. The issues I described come from having a non-matching .skin content wise. Only the issue with vertices being wrong would be structural.
Quote: 28 minutes ago, wungasaurus said:so its possible to fix and if its
Yes, there likely is nothing wrong with the structure of it. The issues I described come from having a non-matching .skin content wise. Only the issue with vertices being wrong would be structural.
Archived author: MR.Farrarie • Posted: 2016-08-21T23:41:37+00:00
Original source
Quote: 28 minutes ago, wungasaurus said:so its possible to fix and if its
Yes, there likely is nothing wrong with the structure of it. The issues I described come from having a non-matching .skin content wise. Only the issue with vertices being wrong would be structural.
Quote: 50 minutes ago, wungasaurus said:thx for trying to help but the problem was from the .m2 really weird
Yes, there likely is nothing wrong with the structure of it. The issues I described come from having a non-matching .skin content wise. Only the issue with vertices being wrong would be structural.
Archived author: MR.Farrarie • Posted: 2016-08-22T00:03:11+00:00
Original source
Quote: 50 minutes ago, wungasaurus said:thx for trying to help but the problem was from the .m2 really weird
Yes, there likely is nothing wrong with the structure of it. The issues I described come from having a non-matching .skin content wise. Only the issue with vertices being wrong would be structural.
Archived author: MR.Farrarie • Posted: 2016-08-22T00:22:14+00:00
Original source
the TUT http://www.model-changing.net/tutorials/article/87-legion-texture-glitch-legion-when-in-wod/