Forums WoW Modding Discussion Retro-Porting [Archive] [Help] Shadowland M2 with just one Skin file.

[Archive] [Help] Shadowland M2 with just one Skin file.

[Archive] [Help] Shadowland M2 with just one Skin file.

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rektbyfaith
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08-04-2021, 08:59 PM
#1
Archived author: Finsternis • Posted: 2021-08-04T20:59:40+00:00
Original source

Hey,

as the title said,  some of the new stuff there have just one skin file and i cant port it down without wow error.

Some of them had in earlier ptr versions more skin files and some never had more than one.

Have maybe anyone a solution to make them work in wotlk?
rektbyfaith
08-04-2021, 08:59 PM #1

Archived author: Finsternis • Posted: 2021-08-04T20:59:40+00:00
Original source

Hey,

as the title said,  some of the new stuff there have just one skin file and i cant port it down without wow error.

Some of them had in earlier ptr versions more skin files and some never had more than one.

Have maybe anyone a solution to make them work in wotlk?

rektbyfaith
Administrator
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08-09-2021, 08:45 AM
#2
Archived author: Razudesu • Posted: 2021-08-09T08:45:33+00:00
Original source

Can't wait to see what you are working on Finsternis, good luck .
rektbyfaith
08-09-2021, 08:45 AM #2

Archived author: Razudesu • Posted: 2021-08-09T08:45:33+00:00
Original source

Can't wait to see what you are working on Finsternis, good luck .

rektbyfaith
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08-09-2021, 05:12 PM
#3
Archived author: Furioz • Posted: 2021-08-09T17:12:05+00:00
Original source

Hi mate, i'm currently working on shadowlands retroport mounts.

Could u give me some example models to see what u mean? Maybe I have more skins always happy to share
rektbyfaith
08-09-2021, 05:12 PM #3

Archived author: Furioz • Posted: 2021-08-09T17:12:05+00:00
Original source

Hi mate, i'm currently working on shadowlands retroport mounts.

Could u give me some example models to see what u mean? Maybe I have more skins always happy to share

rektbyfaith
Administrator
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08-09-2021, 06:30 PM
#4
Archived author: Finsternis • Posted: 2021-08-09T18:30:44+00:00
Original source

For example:

Thrallshadowlands had never more than one skin file

lich2  had a time ago 4 skin files now just 1
rektbyfaith
08-09-2021, 06:30 PM #4

Archived author: Finsternis • Posted: 2021-08-09T18:30:44+00:00
Original source

For example:

Thrallshadowlands had never more than one skin file

lich2  had a time ago 4 skin files now just 1

rektbyfaith
Administrator
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08-09-2021, 07:04 PM
#5
Archived author: Furioz • Posted: 2021-08-09T19:04:22+00:00
Original source

O had something different in mind.

i'm pretty new, but I assume when multiple skin files are present then the model is still not fully finished.

end result is mainly one skin and multiple blp files for different (colors/skins)
rektbyfaith
08-09-2021, 07:04 PM #5

Archived author: Furioz • Posted: 2021-08-09T19:04:22+00:00
Original source

O had something different in mind.

i'm pretty new, but I assume when multiple skin files are present then the model is still not fully finished.

end result is mainly one skin and multiple blp files for different (colors/skins)

rektbyfaith
Administrator
0
08-13-2021, 06:08 PM
#6
Archived author: Finsternis • Posted: 2021-08-13T18:08:20+00:00
Original source

Models with a lot polygons have often more than one .skin file.

There is LOD,  some shader and textur stuff inside and ye i cant downport these new with just one skin file.

Maybe it is something else what i not see,  but the point i see is the skin different.
rektbyfaith
08-13-2021, 06:08 PM #6

Archived author: Finsternis • Posted: 2021-08-13T18:08:20+00:00
Original source

Models with a lot polygons have often more than one .skin file.

There is LOD,  some shader and textur stuff inside and ye i cant downport these new with just one skin file.

Maybe it is something else what i not see,  but the point i see is the skin different.

rektbyfaith
Administrator
0
10-29-2021, 11:59 AM
#7
Archived author: Finsternis • Posted: 2021-10-29T11:59:53+00:00
Original source

Still no one an idea  :< ?
rektbyfaith
10-29-2021, 11:59 AM #7

Archived author: Finsternis • Posted: 2021-10-29T11:59:53+00:00
Original source

Still no one an idea  :< ?

rektbyfaith
Administrator
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11-07-2021, 02:05 PM
#8
Archived author: SammyChip • Posted: 2021-11-07T14:05:52+00:00
Original source

I've been trying to retroport Thrallshadowlands as of late too (with no luck). But, in doing so, I've found on Wowtools that he does have 3 LOD .skin files as well, though his m2 doesn't seem to be dependant on them. Maybe try looking on that website's database for the extra skin files and see if you can edit the m2 to refer to them or something?

thrallshadowlands_lod00.skin

thrallshadowlands_lod01.skin

thrallshadowlands_lod02.skin
rektbyfaith
11-07-2021, 02:05 PM #8

Archived author: SammyChip • Posted: 2021-11-07T14:05:52+00:00
Original source

I've been trying to retroport Thrallshadowlands as of late too (with no luck). But, in doing so, I've found on Wowtools that he does have 3 LOD .skin files as well, though his m2 doesn't seem to be dependant on them. Maybe try looking on that website's database for the extra skin files and see if you can edit the m2 to refer to them or something?

thrallshadowlands_lod00.skin

thrallshadowlands_lod01.skin

thrallshadowlands_lod02.skin

rektbyfaith
Administrator
0
11-08-2021, 01:01 PM
#9
Archived author: Furioz • Posted: 2021-11-08T13:01:00+00:00
Original source

Quote: On 10/29/2021 at 1:59 PM, Finsternis said:

Still no one an idea  :< ?
Having an hour of time, i'll see what I can do to assist u in this. I can prob get the model to work in game (glitched) or retroport it to blender(m2i)

But when I get things to work in game i have to mess with bones and the model gets bugged. If someone could teach me how to merge certain bones into others this would be a great help

(like bones 140-145 - fingers -> into 55 hand etc) (Numbers might be inaccurate but roughtly those)

Edit: Ok so i managed to get the model into blender in its original state.

First problem on it 39k polygons, and our max in wotlk is +-21500

Second problem, 230 bones and max in my case is 69.

After deleting most of the bones WICH IS NOT THE CORRECT WAY TO HANDLE THIS

I ended up with a usable model ingame or in model viewer. But because of the action above this is now very very glitchy.

pieces of the model no longer have a decent snapping point so the model looks really bad & weird..

I also included every stage in a rar file

1/ Original model

Thralls original

2/ Original model with m2i (for blender)

Thrall original with m2i

3/ Original model adjusted in blender (low poly, 69 bones)

ThrallS lowpoly69bones

4/ low poly, 69 bones model but WITH txid fixed & converted to wotlk (usable in game)

thrallshadowlands

[Image: WoWScrnShot_110821_145802.thumb.jpg.0c3b...1a57a3.jpg]

[Image: WoWScrnShot_110821_145807.thumb.jpg.dc0c...9f9909.jpg]

[Image: WoWScrnShot_110821_145810.thumb.jpg.d1ee...38c2aa.jpg]

Thrall original with m2i.rar

ThrallS lowpoly69bones.rar

Thralls original.rar

thrallshadowlands.rar

Edited November 8, 2021 by Furioz

uploaded pictures and progress on model
rektbyfaith
11-08-2021, 01:01 PM #9

Archived author: Furioz • Posted: 2021-11-08T13:01:00+00:00
Original source

Quote: On 10/29/2021 at 1:59 PM, Finsternis said:

Still no one an idea  :< ?
Having an hour of time, i'll see what I can do to assist u in this. I can prob get the model to work in game (glitched) or retroport it to blender(m2i)

But when I get things to work in game i have to mess with bones and the model gets bugged. If someone could teach me how to merge certain bones into others this would be a great help

(like bones 140-145 - fingers -> into 55 hand etc) (Numbers might be inaccurate but roughtly those)

Edit: Ok so i managed to get the model into blender in its original state.

First problem on it 39k polygons, and our max in wotlk is +-21500

Second problem, 230 bones and max in my case is 69.

After deleting most of the bones WICH IS NOT THE CORRECT WAY TO HANDLE THIS

I ended up with a usable model ingame or in model viewer. But because of the action above this is now very very glitchy.

pieces of the model no longer have a decent snapping point so the model looks really bad & weird..

I also included every stage in a rar file

1/ Original model

Thralls original

2/ Original model with m2i (for blender)

Thrall original with m2i

3/ Original model adjusted in blender (low poly, 69 bones)

ThrallS lowpoly69bones

4/ low poly, 69 bones model but WITH txid fixed & converted to wotlk (usable in game)

thrallshadowlands

[Image: WoWScrnShot_110821_145802.thumb.jpg.0c3b...1a57a3.jpg]

[Image: WoWScrnShot_110821_145807.thumb.jpg.dc0c...9f9909.jpg]

[Image: WoWScrnShot_110821_145810.thumb.jpg.d1ee...38c2aa.jpg]

Thrall original with m2i.rar

ThrallS lowpoly69bones.rar

Thralls original.rar

thrallshadowlands.rar

Edited November 8, 2021 by Furioz

uploaded pictures and progress on model

rektbyfaith
Administrator
0
11-08-2021, 02:17 PM
#10
Archived author: Furioz • Posted: 2021-11-08T14:17:08+00:00
Original source

Quote: On 11/7/2021 at 3:05 PM, SammyChip said:

I've been trying to retroport Thrallshadowlands as of late too (with no luck). But, in doing so, I've found on Wowtools that he does have 3 LOD .skin files as well, though his m2 doesn't seem to be dependant on them. Maybe try looking on that website's database for the extra skin files and see if you can edit the m2 to refer to them or something?

thrallshadowlands_lod00.skin

thrallshadowlands_lod01.skin

thrallshadowlands_lod02.skin
In my experience,  _lodxx.skin files are mainly retroported model skin's already. Like in the post above i started with one original skin file. after merging the adjusted m2i and m2 u end up with these lod skin files.
rektbyfaith
11-08-2021, 02:17 PM #10

Archived author: Furioz • Posted: 2021-11-08T14:17:08+00:00
Original source

Quote: On 11/7/2021 at 3:05 PM, SammyChip said:

I've been trying to retroport Thrallshadowlands as of late too (with no luck). But, in doing so, I've found on Wowtools that he does have 3 LOD .skin files as well, though his m2 doesn't seem to be dependant on them. Maybe try looking on that website's database for the extra skin files and see if you can edit the m2 to refer to them or something?

thrallshadowlands_lod00.skin

thrallshadowlands_lod01.skin

thrallshadowlands_lod02.skin
In my experience,  _lodxx.skin files are mainly retroported model skin's already. Like in the post above i started with one original skin file. after merging the adjusted m2i and m2 u end up with these lod skin files.

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