Forums WoW Modding Discussion Retro-Porting [Archive] Black glitch on retroported spell replacement

[Archive] Black glitch on retroported spell replacement

[Archive] Black glitch on retroported spell replacement

rektbyfaith
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05-21-2022, 10:29 PM
#1
Archived author: Kaleesh • Posted: 2022-05-21T22:29:34+00:00
Original source

I've been trying to create some Dark Ranger flavor, so I got some help on Discord to convert 7fx_markofthehiddensatyr_missile down to 3.3.5 and replace Arcane Shot with it. We've got it displaying without crashing, but now there's a weird black glitch on top of the spell. No clue what to do for it as I've never worked with a retro-ported model before; the extent of my expertise being DBC swaps and basic texture edits.

https://i.gyazo.com/fe43c6bd11f52a5b2883...0a1f1c.mp4

Thiaz's preview of the working model did not have this problem, so I'm thinking it arose from me failing to replace Arcane Shot properly. I was under the impression you just had to rename the m2.
rektbyfaith
05-21-2022, 10:29 PM #1

Archived author: Kaleesh • Posted: 2022-05-21T22:29:34+00:00
Original source

I've been trying to create some Dark Ranger flavor, so I got some help on Discord to convert 7fx_markofthehiddensatyr_missile down to 3.3.5 and replace Arcane Shot with it. We've got it displaying without crashing, but now there's a weird black glitch on top of the spell. No clue what to do for it as I've never worked with a retro-ported model before; the extent of my expertise being DBC swaps and basic texture edits.

https://i.gyazo.com/fe43c6bd11f52a5b2883...0a1f1c.mp4

Thiaz's preview of the working model did not have this problem, so I'm thinking it arose from me failing to replace Arcane Shot properly. I was under the impression you just had to rename the m2.

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