[Archive] How to draw the texture right?
[Archive] How to draw the texture right?
Archived author: Kadzhamit • Posted: 2016-06-30T12:03:33+00:00
Original source
Faced with the problem of texturing. All Blizzard textures, since Wotlk , look very high quality. For the new models I needed new handpainted textures. But my textures is not very good. How to achieve a smooth transition from one color to another ?
![[Image: 57750a8a969bd_.png.a20a6fa959ee24d5ccdc89a313bcb857.png]](https://www.wowmodding.net/uploads/monthly_2016_06/57750a8a969bd_.png.a20a6fa959ee24d5ccdc89a313bcb857.png)
Archived author: Kadzhamit • Posted: 2016-06-30T12:13:17+00:00
Original source
Even more difficult to create textures for creatures. How to achieve this quality ?
![[Image: fasasf.png.630516a9a4dd6334e7dc99cfdaf7a306.png]](https://www.wowmodding.net/uploads/monthly_2016_06/fasasf.png.630516a9a4dd6334e7dc99cfdaf7a306.png)
Archived author: Balkron • Posted: 2016-07-01T10:34:27+00:00
Original source
My advice (from painter to painter):
Don't be afraid to play with contrast and smoothing, it will help you with understanding the WoW-like texturing.
Archived author: Chase • Posted: 2016-07-02T03:18:48+00:00
Original source
I'm sure blizzard has their own model editor, which you can paint directly onto the model. But honestly, I don't see anything wrong with your textures?
Night elf muscles seem to have a bit too much definition though.
Archived author: Kadzhamit • Posted: 2016-07-02T04:18:37+00:00
Original source
Thanks for the advice . I will try to carefully examine how wow textures are drawn . I want to texture did not differ in the gaming environment.