[Archive] Adding music to custom wmo
[Archive] Adding music to custom wmo
Archived author: Simple_spectr • Posted: 2016-09-05T20:29:49+00:00
Original source
Hey ![]()
How to add music in custom wmo (what dbc or etc I need to use?)
For example, how to add tavern music to converted draenor inn wmo?
Archived author: Supora • Posted: 2016-09-05T21:50:46+00:00
Original source
I think it's all about wmoareatable.dbc
Archived author: Simple_spectr • Posted: 2016-09-06T04:28:46+00:00
Original source
I think same, but where I can find WMO Id for this dbc? ![]()
Archived author: luzifix • Posted: 2016-09-06T08:37:06+00:00
Original source
You can find the id in the WMO.
Open the WMO with 010 Editor and the use the WMO template:
The field name in 010 Editor is WMO_ID or wmoID
Archived author: Simple_spectr • Posted: 2016-09-06T09:19:33+00:00
Original source
@luzifix thanks)
Ill try it now)
You know where in 010 I can find ID? Which column?
Archived author: luzifix • Posted: 2016-09-06T09:37:55+00:00
Original source
you must load the "WoWWMO" template in 010 Editor after this a new box with the wmo information is showing under the hex code
![[Image: fcd044ff3b615a241bcc6b70a70c76f4.png]](https://gyazo.com/fcd044ff3b615a241bcc6b70a70c76f4.png)
Archived author: Simple_spectr • Posted: 2016-09-06T09:41:13+00:00
Original source
@luzifix yes, but where is ID of model?)
![[Image: fcd044ff3b615a241bcc6b70a70c76f4.png]](https://gyazo.com/fcd044ff3b615a241bcc6b70a70c76f4.png)
https://gyazo.com/fcd044ff3b615a241bcc6b70a70c76f4
Archived author: luzifix • Posted: 2016-09-06T09:42:20+00:00
Original source
MOHD -> WMO_ID
Archived author: Simple_spectr • Posted: 2016-09-06T09:43:42+00:00
Original source
https://gyazo.com/3f80dde9af83dacd8476e7db6c3b836b
@luzifix Thanks)
Archived author: Supora • Posted: 2016-09-06T10:08:02+00:00
Original source
you can set all the ids in blender(if you can load that wmo in blender ofcource). But if you edit yours wmo just with 010 editor then you also needed to set wmo group id in group files of wmo. Those ids are stored in MOGP chunk at 0x38 offset