[Archive] Heightmap resolution <-> in-game map size?
[Archive] Heightmap resolution <-> in-game map size?
Archived author: FiftyTifty • Posted: 2022-10-13T06:04:06+00:00
Original source
I've experience with making heightmaps, and fancy having a shot at loading them into WoW. While I'm still in the design stage, I need a reference for how big the details and the overall geography should be.
How big is a 512x512 heightmap in the game? Is that the size of a vanilla zone? Smaller, bigger? How large would a vanilla zone roughly be?
Thanks in advance
Archived author: Degen • Posted: 2023-01-05T20:28:27+00:00
Original source
Each ADT has a 257x257 heightmap. Northshire Valley is about 1 ADT, Stormwind is 2x2, and Elwynn Forest is 2x4. A 4k heightmap would fit the top half of Eastern Kingdoms, 8k can easily fit all of Northrend, and 16k will fill every single ADT (64x64) but at that size the alphamaps can become a problem as theyre 4 times bigger.
Quote: 8 hours ago, Degen said:Ooh, I forgot about this post.
Each ADT has a 257x257 heightmap. Northshire Valley is about 1 ADT, Stormwind is 2x2, and Elwynn Forest is 2x4. A 4k heightmap would fit the top half of Eastern Kingdoms, 8k can easily fit all of Northrend, and 16k will fill every single ADT (64x64) but at that size the alphamaps can become a problem as theyre 4 times bigger.
Archived author: FiftyTifty • Posted: 2023-01-06T05:35:17+00:00
Original source
Quote: 8 hours ago, Degen said:Ooh, I forgot about this post.
Each ADT has a 257x257 heightmap. Northshire Valley is about 1 ADT, Stormwind is 2x2, and Elwynn Forest is 2x4. A 4k heightmap would fit the top half of Eastern Kingdoms, 8k can easily fit all of Northrend, and 16k will fill every single ADT (64x64) but at that size the alphamaps can become a problem as theyre 4 times bigger.