[Archive] AvengingAngel.m2 crashes M2Mod
[Archive] AvengingAngel.m2 crashes M2Mod
![[Image: ZaiERrBa8bc.jpg]](https://pp.userapi.com/c626619/v626619607/70123/ZaiERrBa8bc.jpg)
![[Image: qAdGuR-3BPc.jpg]](https://pp.userapi.com/c626619/v626619607/7012a/qAdGuR-3BPc.jpg)
![[Image: SP3iDyeNNaE.jpg]](https://pp.userapi.com/c626619/v626619607/70131/SP3iDyeNNaE.jpg)
Archived author: Смердокрыл • Posted: 2017-05-02T13:02:41+00:00
Original source
Hey!
I edited AvengingAngel.m2 in Blender but cannot convert it back to m2, because m2mod crashes with the following errors:
Spoiler
![[Image: ZaiERrBa8bc.jpg]](https://pp.userapi.com/c626619/v626619607/70123/ZaiERrBa8bc.jpg)
![[Image: qAdGuR-3BPc.jpg]](https://pp.userapi.com/c626619/v626619607/7012a/qAdGuR-3BPc.jpg)
![[Image: SP3iDyeNNaE.jpg]](https://pp.userapi.com/c626619/v626619607/70131/SP3iDyeNNaE.jpg)
It seems to be caused by the original m2 itself, not my edits
Archived author: Roccus • Posted: 2017-05-02T13:59:47+00:00
Original source
I'm like 100% sure you added an extra mesh or more to it doesn't it ? When you add new mesh to an armature of M2i you can't convert it back to M2 but with less it works. But sometimes models like firespiderboss in WoD wasn't working despite respecting the mesh numbers etc. Try looking this way.
And in a loop if you use the new m2 for upcoming convert and it has less mesh than its predecessor, you will be able to to less mesh etc.
Quote: 8 minutes ago, Roccus said:I didn't add any new meshes. Moreover, when I tried converting the original model to m2i and then immediately converting it back to m2, it crashed
I'm like 100% sure you added an extra mesh or more to it doesn't it ?
2
Archived author: Смердокрыл • Posted: 2017-05-02T14:09:54+00:00
Original source
Quote: 8 minutes ago, Roccus said:I didn't add any new meshes. Moreover, when I tried converting the original model to m2i and then immediately converting it back to m2, it crashed
I'm like 100% sure you added an extra mesh or more to it doesn't it ?
2
Archived author: Roccus • Posted: 2017-05-02T15:45:53+00:00
Original source
Yep like i said, one of those models that doesn't work even tought you don't touch the m2i. Like firespiderboss. Maybe try the M2mod 4.6 and use some script to convert it back to your expansion. One of the modelling mystery
Quote: 29 minutes ago, Roccus said:I tried, it crashes too
Maybe try the M2mod 4.6
Archived author: Смердокрыл • Posted: 2017-05-02T16:15:39+00:00
Original source
Quote: 29 minutes ago, Roccus said:I tried, it crashes too
Maybe try the M2mod 4.6
Archived author: MR.Farrarie • Posted: 2017-05-02T16:48:54+00:00
Original source
check if the model have animated texture or particule try to change them to 0 and check if they work
Quote: 2 hours ago, MR.Farrarie said:I know it does, but how do I change it to 0? Also, can I then switch it back on on my newly made model?
check if the model have animated texture or particule try to change them to 0 and check if they work
Archived author: Смердокрыл • Posted: 2017-05-02T19:06:36+00:00
Original source
Quote: 2 hours ago, MR.Farrarie said:I know it does, but how do I change it to 0? Also, can I then switch it back on on my newly made model?
check if the model have animated texture or particule try to change them to 0 and check if they work
Quote: 8 hours ago, Смердокрыл said:you open the m2 in 010 and then open the m2 template and then search for the animated texture change it to 0
I know it does, but how do I change it to 0? Also, can I then switch it back on on my newly made model?
Archived author: MR.Farrarie • Posted: 2017-05-03T03:14:04+00:00
Original source
Quote: 8 hours ago, Смердокрыл said:you open the m2 in 010 and then open the m2 template and then search for the animated texture change it to 0
I know it does, but how do I change it to 0? Also, can I then switch it back on on my newly made model?
Quote: On 03.05.2017 at 6:14 AM, MR.Farrarie said:It worked! How can I get the particles back now?
you open the m2 in 010 and then open the m2 template and then search for the animated texture change it to 0
then search for particules change It to 0 then save the m2
1
Archived author: Смердокрыл • Posted: 2017-05-06T21:18:16+00:00
Original source
Quote: On 03.05.2017 at 6:14 AM, MR.Farrarie said:It worked! How can I get the particles back now?
you open the m2 in 010 and then open the m2 template and then search for the animated texture change it to 0
then search for particules change It to 0 then save the m2
1
Archived author: Roccus • Posted: 2017-05-06T22:02:40+00:00
Original source
for the wing, try to set renderflag in m2template in 010 to opaque for the first line in each one, or twosided and alphablending ine the second line of each one. Or maybe you texture is a bit too transparent, try duplicating the layer of the blp till it's solid color almost non translucide.