Forums WoW Modding Discussion Modeling [Archive] AvengingAngel.m2 crashes M2Mod

[Archive] AvengingAngel.m2 crashes M2Mod

[Archive] AvengingAngel.m2 crashes M2Mod

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rektbyfaith
Administrator
0
05-02-2017, 01:02 PM
#1
Archived author: Смердокрыл • Posted: 2017-05-02T13:02:41+00:00
Original source

Hey!

I edited AvengingAngel.m2 in Blender but cannot convert it back to m2, because m2mod crashes with the following errors:

Spoiler

[Image: ZaiERrBa8bc.jpg]

[Image: qAdGuR-3BPc.jpg]

[Image: SP3iDyeNNaE.jpg]

It seems to be caused by the original m2 itself, not my edits
rektbyfaith
05-02-2017, 01:02 PM #1

Archived author: Смердокрыл • Posted: 2017-05-02T13:02:41+00:00
Original source

Hey!

I edited AvengingAngel.m2 in Blender but cannot convert it back to m2, because m2mod crashes with the following errors:

Spoiler

[Image: ZaiERrBa8bc.jpg]

[Image: qAdGuR-3BPc.jpg]

[Image: SP3iDyeNNaE.jpg]

It seems to be caused by the original m2 itself, not my edits

rektbyfaith
Administrator
0
05-02-2017, 01:59 PM
#2
Archived author: Roccus • Posted: 2017-05-02T13:59:47+00:00
Original source

I'm like 100% sure you added an extra mesh or more to it doesn't it ? When you add new mesh to an armature of M2i you can't convert it back to M2 but with less it works. But sometimes models like firespiderboss in WoD wasn't working despite respecting the mesh numbers etc. Try looking this way.

And in a loop if you use the new m2 for upcoming convert and it has less mesh than its predecessor, you will be able to to less mesh etc.
rektbyfaith
05-02-2017, 01:59 PM #2

Archived author: Roccus • Posted: 2017-05-02T13:59:47+00:00
Original source

I'm like 100% sure you added an extra mesh or more to it doesn't it ? When you add new mesh to an armature of M2i you can't convert it back to M2 but with less it works. But sometimes models like firespiderboss in WoD wasn't working despite respecting the mesh numbers etc. Try looking this way.

And in a loop if you use the new m2 for upcoming convert and it has less mesh than its predecessor, you will be able to to less mesh etc.

rektbyfaith
Administrator
0
05-02-2017, 02:09 PM
#3
Archived author: Смердокрыл • Posted: 2017-05-02T14:09:54+00:00
Original source

Quote: 8 minutes ago, Roccus said:

I'm like 100% sure you added an extra mesh or more to it doesn't it ?

2
I didn't add any new meshes. Moreover, when I tried converting the original model to m2i and then immediately converting it back to m2, it crashed
rektbyfaith
05-02-2017, 02:09 PM #3

Archived author: Смердокрыл • Posted: 2017-05-02T14:09:54+00:00
Original source

Quote: 8 minutes ago, Roccus said:

I'm like 100% sure you added an extra mesh or more to it doesn't it ?

2
I didn't add any new meshes. Moreover, when I tried converting the original model to m2i and then immediately converting it back to m2, it crashed

rektbyfaith
Administrator
0
05-02-2017, 03:45 PM
#4
Archived author: Roccus • Posted: 2017-05-02T15:45:53+00:00
Original source

Yep like i said, one of those models that doesn't work even tought you don't touch the m2i. Like firespiderboss. Maybe try the M2mod 4.6 and use some script to convert it back to your expansion. One of the modelling mystery
rektbyfaith
05-02-2017, 03:45 PM #4

Archived author: Roccus • Posted: 2017-05-02T15:45:53+00:00
Original source

Yep like i said, one of those models that doesn't work even tought you don't touch the m2i. Like firespiderboss. Maybe try the M2mod 4.6 and use some script to convert it back to your expansion. One of the modelling mystery

rektbyfaith
Administrator
0
05-02-2017, 04:15 PM
#5
Archived author: Смердокрыл • Posted: 2017-05-02T16:15:39+00:00
Original source

Quote: 29 minutes ago, Roccus said:

Maybe try the M2mod 4.6
I tried, it crashes too
rektbyfaith
05-02-2017, 04:15 PM #5

Archived author: Смердокрыл • Posted: 2017-05-02T16:15:39+00:00
Original source

Quote: 29 minutes ago, Roccus said:

Maybe try the M2mod 4.6
I tried, it crashes too

rektbyfaith
Administrator
0
05-02-2017, 04:48 PM
#6
Archived author: MR.Farrarie • Posted: 2017-05-02T16:48:54+00:00
Original source

check if the model have animated texture or particule try to change them to 0 and check if they work
rektbyfaith
05-02-2017, 04:48 PM #6

Archived author: MR.Farrarie • Posted: 2017-05-02T16:48:54+00:00
Original source

check if the model have animated texture or particule try to change them to 0 and check if they work

rektbyfaith
Administrator
0
05-02-2017, 07:06 PM
#7
Archived author: Смердокрыл • Posted: 2017-05-02T19:06:36+00:00
Original source

Quote: 2 hours ago, MR.Farrarie said:

check if the model have animated texture or particule try to change them to 0 and check if they work
I know it does, but how do I change it to 0? Also, can I then switch it back on on my newly made model?
rektbyfaith
05-02-2017, 07:06 PM #7

Archived author: Смердокрыл • Posted: 2017-05-02T19:06:36+00:00
Original source

Quote: 2 hours ago, MR.Farrarie said:

check if the model have animated texture or particule try to change them to 0 and check if they work
I know it does, but how do I change it to 0? Also, can I then switch it back on on my newly made model?

rektbyfaith
Administrator
0
05-03-2017, 03:14 AM
#8
Archived author: MR.Farrarie • Posted: 2017-05-03T03:14:04+00:00
Original source

Quote: 8 hours ago, Смердокрыл said:

I know it does, but how do I change it to 0? Also, can I then switch it back on on my newly made model?
you open the m2 in 010 and then open the m2 template and then search for the animated texture change it to 0

then search for particules change It to 0 then save the m2

about switch it back if your working on 335 you can copy particules

but cata and up I think you have to use m2mod but it will not always work

but now

1. test

2. then think about switching back things
rektbyfaith
05-03-2017, 03:14 AM #8

Archived author: MR.Farrarie • Posted: 2017-05-03T03:14:04+00:00
Original source

Quote: 8 hours ago, Смердокрыл said:

I know it does, but how do I change it to 0? Also, can I then switch it back on on my newly made model?
you open the m2 in 010 and then open the m2 template and then search for the animated texture change it to 0

then search for particules change It to 0 then save the m2

about switch it back if your working on 335 you can copy particules

but cata and up I think you have to use m2mod but it will not always work

but now

1. test

2. then think about switching back things

rektbyfaith
Administrator
0
05-06-2017, 09:18 PM
#9
Archived author: Смердокрыл • Posted: 2017-05-06T21:18:16+00:00
Original source

Quote: On 03.05.2017 at 6:14 AM, MR.Farrarie said:

you open the m2 in 010 and then open the m2 template and then search for the animated texture change it to 0

then search for particules change It to 0 then save the m2

1
It worked! How can I get the particles back now?

Also, I noticed that some parts of the model (the wings, for example) are slightly transparent. How can I make everything opaque?
rektbyfaith
05-06-2017, 09:18 PM #9

Archived author: Смердокрыл • Posted: 2017-05-06T21:18:16+00:00
Original source

Quote: On 03.05.2017 at 6:14 AM, MR.Farrarie said:

you open the m2 in 010 and then open the m2 template and then search for the animated texture change it to 0

then search for particules change It to 0 then save the m2

1
It worked! How can I get the particles back now?

Also, I noticed that some parts of the model (the wings, for example) are slightly transparent. How can I make everything opaque?

rektbyfaith
Administrator
0
05-06-2017, 10:02 PM
#10
Archived author: Roccus • Posted: 2017-05-06T22:02:40+00:00
Original source

for the wing, try to set renderflag in m2template in 010 to opaque for the first line in each one, or twosided and alphablending ine the second line of each one. Or maybe you texture is a bit too transparent, try duplicating the layer of the blp till it's solid color almost non translucide.
rektbyfaith
05-06-2017, 10:02 PM #10

Archived author: Roccus • Posted: 2017-05-06T22:02:40+00:00
Original source

for the wing, try to set renderflag in m2template in 010 to opaque for the first line in each one, or twosided and alphablending ine the second line of each one. Or maybe you texture is a bit too transparent, try duplicating the layer of the blp till it's solid color almost non translucide.

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