Forums WoW Modding Discussion Modeling [Archive] Weapon particles

[Archive] Weapon particles

[Archive] Weapon particles

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rektbyfaith
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01-09-2018, 04:36 PM
#1
Archived author: Aurarius • Posted: 2018-01-09T16:36:19+00:00
Original source

Hello.

I decided to port some weapons without deleting the effects from them as i always do. When i looked at the weapons in game the effect textures were 'blocky' and not animated. Is there a way to fix them?

[Image: WoWScrnShot_010918_173007.jpg.c095bc27b5...a82ac7.jpg]

[Image: WoWScrnShot_010918_173028.jpg.a4ede99dec...dcbbf9.jpg]
rektbyfaith
01-09-2018, 04:36 PM #1

Archived author: Aurarius • Posted: 2018-01-09T16:36:19+00:00
Original source

Hello.

I decided to port some weapons without deleting the effects from them as i always do. When i looked at the weapons in game the effect textures were 'blocky' and not animated. Is there a way to fix them?

[Image: WoWScrnShot_010918_173007.jpg.c095bc27b5...a82ac7.jpg]

[Image: WoWScrnShot_010918_173028.jpg.a4ede99dec...dcbbf9.jpg]

rektbyfaith
Administrator
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01-09-2018, 04:53 PM
#2
Archived author: Oldarorn • Posted: 2018-01-09T16:53:09+00:00
Original source

Not sure about that but I think this tutorial could help you :

https://www.wowmodding.net/tutorials/art.../?do=embed
rektbyfaith
01-09-2018, 04:53 PM #2

Archived author: Oldarorn • Posted: 2018-01-09T16:53:09+00:00
Original source

Not sure about that but I think this tutorial could help you :

https://www.wowmodding.net/tutorials/art.../?do=embed

rektbyfaith
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01-09-2018, 04:55 PM
#3
Archived author: Aurarius • Posted: 2018-01-09T16:55:41+00:00
Original source

Quote: 1 minute ago, Oldarorn said:

Not sure about that but I think this tutorial could help you :
I refuse to put myself through that. If nothing else helps i will try it though.
rektbyfaith
01-09-2018, 04:55 PM #3

Archived author: Aurarius • Posted: 2018-01-09T16:55:41+00:00
Original source

Quote: 1 minute ago, Oldarorn said:

Not sure about that but I think this tutorial could help you :
I refuse to put myself through that. If nothing else helps i will try it though.

rektbyfaith
Administrator
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01-09-2018, 05:06 PM
#4
Archived author: Inico • Posted: 2018-01-09T17:06:03+00:00
Original source

Quote: 15 minutes ago, Aurarius said:

[Image: WoWScrnShot_010918_173028.jpg.a4ede99dec...dcbbf9.jpg]
That's not a particle. It's mesh with blend mode overrides. You have to manually fix it.
rektbyfaith
01-09-2018, 05:06 PM #4

Archived author: Inico • Posted: 2018-01-09T17:06:03+00:00
Original source

Quote: 15 minutes ago, Aurarius said:

[Image: WoWScrnShot_010918_173028.jpg.a4ede99dec...dcbbf9.jpg]
That's not a particle. It's mesh with blend mode overrides. You have to manually fix it.

rektbyfaith
Administrator
0
01-09-2018, 05:07 PM
#5
Archived author: Aurarius • Posted: 2018-01-09T17:07:57+00:00
Original source

Damnit, alright
rektbyfaith
01-09-2018, 05:07 PM #5

Archived author: Aurarius • Posted: 2018-01-09T17:07:57+00:00
Original source

Damnit, alright

rektbyfaith
Administrator
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01-09-2018, 05:22 PM
#6
Archived author: Aurarius • Posted: 2018-01-09T17:22:44+00:00
Original source

I tried to run the UV channel creator script but i got an error.
rektbyfaith
01-09-2018, 05:22 PM #6

Archived author: Aurarius • Posted: 2018-01-09T17:22:44+00:00
Original source

I tried to run the UV channel creator script but i got an error.

rektbyfaith
Administrator
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01-09-2018, 05:23 PM
#7
Archived author: Inico • Posted: 2018-01-09T17:23:44+00:00
Original source

Quote: 1 hour ago, Aurarius said:

I tried to run the UV channel creator script but i got an error.
If the model already had that effect in Legion it means that it has a second uv channel. Therefore, you don't have to use that scrtipt.

Just change the globalflag, play with the texunit order and appy the d4 field to the skin file.

Or you can use Adspartan's converter. It can convert blend mode overrides from Legion to WotLK (doesn't work on all models but it's something).
rektbyfaith
01-09-2018, 05:23 PM #7

Archived author: Inico • Posted: 2018-01-09T17:23:44+00:00
Original source

Quote: 1 hour ago, Aurarius said:

I tried to run the UV channel creator script but i got an error.
If the model already had that effect in Legion it means that it has a second uv channel. Therefore, you don't have to use that scrtipt.

Just change the globalflag, play with the texunit order and appy the d4 field to the skin file.

Or you can use Adspartan's converter. It can convert blend mode overrides from Legion to WotLK (doesn't work on all models but it's something).

rektbyfaith
Administrator
0
01-09-2018, 06:02 PM
#8
Archived author: Aurarius • Posted: 2018-01-09T18:02:04+00:00
Original source

The weapon and my character are invisible after i tinkered with the stuff.
rektbyfaith
01-09-2018, 06:02 PM #8

Archived author: Aurarius • Posted: 2018-01-09T18:02:04+00:00
Original source

The weapon and my character are invisible after i tinkered with the stuff.

rektbyfaith
Administrator
0
01-09-2018, 06:24 PM
#9
Archived author: Adspartan • Posted: 2018-01-09T18:24:27+00:00
Original source

Quote: 55 minutes ago, Inico said:

If the model already had that effect in Legion it means that it already has a second uv channel. Therefore, you don't have to use that scrtipt.

Just change the globalflag, play with the texunit order and appy the d4 field to the skin file.

Or you can use Adspartan's converter. It can convert blend mode overrides from Legion to WotLK (doesn't work on all models but it's something).
I don't use blend mode override yet which is probably why some models have issues, but I might try to improve that once I'm done with noggit's m2 rendering.
rektbyfaith
01-09-2018, 06:24 PM #9

Archived author: Adspartan • Posted: 2018-01-09T18:24:27+00:00
Original source

Quote: 55 minutes ago, Inico said:

If the model already had that effect in Legion it means that it already has a second uv channel. Therefore, you don't have to use that scrtipt.

Just change the globalflag, play with the texunit order and appy the d4 field to the skin file.

Or you can use Adspartan's converter. It can convert blend mode overrides from Legion to WotLK (doesn't work on all models but it's something).
I don't use blend mode override yet which is probably why some models have issues, but I might try to improve that once I'm done with noggit's m2 rendering.

rektbyfaith
Administrator
0
01-10-2018, 03:50 AM
#10
Archived author: MR.Farrarie • Posted: 2018-01-10T03:50:50+00:00
Original source

Quote: 9 hours ago, Adspartan said:

I don't use blend mode override yet which is probably why some models have issues, but I might try to improve that once I'm done with noggit's m2 rendering.
check out that some models like argus titan animated texture will get corrupted after editing him in blender

if you updated your converter to fix that, it will help us alot.

and dont forget to add the animation fix too I think your read my simple tut
rektbyfaith
01-10-2018, 03:50 AM #10

Archived author: MR.Farrarie • Posted: 2018-01-10T03:50:50+00:00
Original source

Quote: 9 hours ago, Adspartan said:

I don't use blend mode override yet which is probably why some models have issues, but I might try to improve that once I'm done with noggit's m2 rendering.
check out that some models like argus titan animated texture will get corrupted after editing him in blender

if you updated your converter to fix that, it will help us alot.

and dont forget to add the animation fix too I think your read my simple tut

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