[Archive] Two textures in wmo models
[Archive] Two textures in wmo models
![[Image: image.png.9ec39685e8c8a364ed47f877f248418e.png]](https://www.wowmodding.net/uploads/monthly_2021_01/image.png.9ec39685e8c8a364ed47f877f248418e.png)
Archived author: Leyvinsh • Posted: 2021-01-16T10:10:07+00:00
Original source
Hello, when I had to work with cataclysm + models, I noticed that designers make materials that have two textures in order to make the transition softer.
Let's take wildhammer_base as an example, and its roof. And also my experience that uses the same material. The question is, what is wrong in my case if the scan is still not broken?![]()
![[Image: image.png.9ec39685e8c8a364ed47f877f248418e.png]](https://www.wowmodding.net/uploads/monthly_2021_01/image.png.9ec39685e8c8a364ed47f877f248418e.png)
![[Image: image.png.441065a296398a1fd503eb4dec4bb304.png]](https://www.wowmodding.net/uploads/monthly_2021_01/image.png.441065a296398a1fd503eb4dec4bb304.png)
Archived author: Skarn • Posted: 2021-01-17T12:13:55+00:00
Original source
Looks like the texture blending make is lost on the model, or UV is borked.
Archived author: Leyvinsh • Posted: 2021-01-18T07:35:19+00:00
Original source
Yes, that sounds reasonable. But if we assume that UV is still not broken. Then I'm not sure if I ever found a Blending texture in the paths, and even more so I don't know where and how it is superimposed on a regular texture.
Archived author: Supora • Posted: 2021-01-21T18:56:25+00:00
Original source
Second uv is broken 100%
Blending is broken too.
You reduced amount of faces? Cause it feels like there were another line of edges in the middle or something and by deleting it u lost a 0 value of blending.